01-30-2020, 01:02 PM
(This post was last modified: 01-30-2020, 01:09 PM by Dragonstrike.)
(01-30-2020, 12:54 PM)Lord Windos Wrote: Hmm....which means its probably more efficient for which ever group runs into a dead-end to sit around their until the other group finds the Stairs for a Floor OR the other group also gets dead-ended, in which case both groups start retracing their steps however much is necessary. Not very fun, but unless the old tiles get radical refreshes or big changes on revisit, it's just going to be a wasted Encounter for whatever group waltz back into them (If it does eat up an Encounter), which builds their Exhaustion gauges and forces them to be put on a delay while the other group is actively exploring their given tile(s).
In situations like those, depending on the context of the situation, I'd likely either...
a) say that traversing old tiles doesn't take an encounter (as the major events there have already been dealt with)
b) think of some new encounters for the old tile(s)
I don't want a group to be sitting around with nothing to do, as that isn't very fun for them. Not many of the tiles are outright dead ends without me saying so, but I'll account for them as best as I am able when they do show up.
As for exhaustion...well, I'll talk about that later in the dungeon.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



