01-30-2020, 09:00 PM
(01-30-2020, 08:14 PM)Dragonstrike Wrote:
Ran shares in his garnet gemlin's concern as he now sees the black aura what the ginger haired lass was so scared by, eyebrows raised and the hairs on his neck standing on end as he fully percieves the wrongness of it.
"By Giratina's gold crown....what's wrong with this Gyarados?! It's like....it's corrupted by pure darkness....!"
He doesn't have much time to mull this disturbing revelation over, though, as soon the sea dragon is upon them, forcing a fierce promptness on his part to take it down!
"SIREN, LULL THE BEAST TO SLEEP WITH YA SINGING VOICE, GIVE IT A ROUND ENCORE, AND FINALLY TRY CHARMING AND KISSING IT! DIAM, CONFUSE IT, THEN TURN ITS OWN POWER AGAINST IT WITH FOUL PLAY AND NIGHT SHADE! SHOW THAT BLUE BEAST JUST 'CAUSE YOUR SMALL DOESN'T MEAN YA POWER AIN'T HUGE!"
Orders: Willpoint Boosted Sing from Selkid, Followed by Round, Charm, and Finally Draining Kiss, and Diam will use Confuse Ray to mind boggle it out of a couple Accuracy Dice, before using Foul Play and Night Shade to bypass her terrible offensive stats to deal some decent Damage to it. If being put to Sleep prevents Confusion, she'll switch to using Zen Headbutt instead, but if it doesn't fall Asleep and tries to attack Espeon or Selkid, she'd try to Cover for them and retaliate with a Metal Burst. Potion will go to either of Ran's Pokemon if their HP drops by 3 or more. Smol girls vs Big boi - who will triumph?!
Moves:
Sing
Accuracy and Effect: Should be the same as last time (Bar any mistakes I made...)
Note: Burn that Willpoint for extra Accuracy!
Round
Accuracy: DEX (3) + Contest (3) + Perform (3) - 4 Actions = 5D6 Base Dice
Damage: SPE (3) + 2 = 5D6 Base Special Damage
Effect: If another Pokemon uses Round, they can do so at the same time as this users (and vice versa), + add 3 Damage Dice to the Move
Charm
Accuracy: Cute (*4) + Contest (3) + Allure (3) - 6 Actions = 4D6 Base Dice
Effect: - 2 STR !
Draining Kissu!
Accuracy: Insight (*4) + Contest (3) + Allure (3) - 8 Actions = 2 D5 Base Dice
Damage: STR (*1) + 1 + STAB = 2D6 Base Damage
Effect: Restore 1/2 Damage dealt as HP (min. 1; doesn't use Will)
Confuse Ray
Accuracy: SPE (*3) + Fight (3) + Channel (2) - 2 Actions = 6D6 Base Dice
Effect: Confuse it too!!
Zen Headbutt (If Confuse Ray wouldn't work)
Accuracy: DEX (1) + Fight (3) + Brawl (2) - 1 Accuracy - 2 Actions = 3D6 Base Dice
Damage: STR (2) + 3 = 5D6 Base Damage
Effect: *Flinch 3*
Metal Burst (If Sleep fails entirely and Diam tanks some Damage)
Effect: Same as Confuse Ray
Damage: Damage Dealt by Target + 2 Damage Dice
Effect: Counter Move
Foul Play
Accuracy: 2D6 Base Dice
Damage: Foe's STR + 3 + STAB = ??? Base Damage
Effect: Uses Foe's STR for Damage Calc.
Night Shade
Accuracy: 2D6 Base Dice
Damage: 3D6 Flat Damage
Effect: Does Flat Damage Based on User's Lv/10, rounded down (34/3 = 3)
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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