02-03-2020, 02:51 PM
(This post was last modified: 02-03-2020, 03:03 PM by Dragonstrike.)
(02-03-2020, 02:23 PM)Lord Windos Wrote: At his brutish drake's continued denial of choice Pokemon to munch on, Ran throws up his hands into the air and lets out a big huff.
"Okay, that's it. Trying to hunt for ya is getting us nowhere, if you're going to keep rejecting what I put in front of ya. Can you try to tell me what Pokemon you'd be interested in eating? Mammals, Amphibians, other Lizards? Give me something I can work with, or otherwise you likely going to be stuck on Pokechow forever and I unable to fulfill my word, something neither of us really wants."
---
"Zoura? Huh...didn't expect one of their kind to be up here, but with everything happen to the mountain I'm surprised a seven headed Hydregion hasn't swooped in to give bright start to thoroughly ruining our day. *Sighs* Well, warning or not, we still got to find the Stairs on this Floor, so let's keep pushing on ahead. *Points Ahead* Let's head left. Don't want to accidentally run into Lucas' group and waste either of our time re-covering our tracks if we don't have to yet."
Mammals sounds about right to Zorn. Bonus points if they're cave dwelling ones that aren't covered in thick steel armor.
------------
*pulls card out of hat*
Heading left, Randolph, Karen and Rui find what looks like what would have once been several converging paths, but a large hole has been dug in the middle of the area, almost completely eliminating the intersection.
(Yes, repeat tiles are possible)
*rolls*
Randolph finds more diamond dust around the edges of the hole, too. It's difficult to spot in the snow and the dim lighting, but it has a distinct, bluish sparkle to it that makes it stand out when light passes over it.
Randolph also sees many wild pokemon are either hiding in or have emerged from that tunnel!
1. Modrille
Difficulty: Hard
Cap: 2
Note: Seems to be sniffing at the diamond dust on the opposite side of the hole.
2. Diggersby
Difficulty: Hard
Cap: 2
Note: Digging another tunnel deeper in the hole.
3. Shadow Rhyperior
Difficulty: Tough
Cap: 2
Note: Patrolling the path to the north. Mandatory if you wish to go in that direction.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


