02-16-2020, 03:05 PM
(02-16-2020, 03:02 PM)Lord Windos Wrote: Yeap, Dragonstrike has a quite the busy job IRL, so I understand when they can't get to doing stuff ASAP and therefore try my best not to bother them about that.
Speaking of the Encounters, I have a couple of questions about few Moves, mate. Namely, would Fly and Dive work in a Mystery Dungeon, and if they do, do they still take the user Out of Range and makes them avoid Damaging Moves (that don't ignore Out of Range for one reason or another) ? Considering the swarm of Modrille Ran's about to face, I'd like to know if and how those HM Moves of his selected partners work, so I can make a battle plan with full intel and confidence.
Fly will work just fine.
Standard Dive still needs sufficiently deep water to be usable.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
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