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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
So, my goal with the FG damage limitation was to lessen its effectivness against larger pokemon.  In the games, it's only particularly effective against opponents with HP comparable to or less than the user's.  Pokerole's base rules lack that restriction, turning it into a move capable of severely injuring (or even KOing) anything in one hit, regardless of their bulk.

FG, however, lacks the spammability that other 'fixed' damage moves have, and has a large drawback in that the user immediately faints.  

As it is currently, in fights against smaller opponents, this isn't as large of an issue, as FG's damage output hitting the soft cap still far exceeds that of most normal moves. Against a larger foe, however, it is near worthless compared to using Super Fang, a move that is not that difficult to obtain on specific pokemon.

This...honestly goes against my initial goals for the game, and I deeply apologize for that.

One of my goals is for players to feel like they're all able to contribute.  Limiting actions unnecessarily is something I wish to avoid.

So, I will do as suggested and lift the damage cap on FG.  However, I reserve the right to reduce its effectiveness against opponents that are larger/more powerful than the user.

I apologize for the delays this has caused (was also a little burnt out from writing those long posts in SR).  This should not have happened and is entirely my fault.  I will get posts up for this game either later today or tomorrow now that I've had time to approach this with a level head and a clear mind.
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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Dragonstrike - 02-27-2020, 12:17 PM

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