03-01-2020, 09:53 PM
(This post was last modified: 03-01-2020, 10:02 PM by Dragonstrike.)
When I was browsing through the 1.2.5 rulebook, I actually noticed that they altered how Confusion works slightly compared to the 1.2 rules. Instead of -2 Accuracy, it adds an effect similar to a Ghost's Curse, adding two (1) results to all its rolls (that could have some interesting implications and effects...).
I won't apply that to any ongoing battles, but I'd like to use that interpretation in future scenes.
Also, regarding Sleep and Freeze, after rereading the effects in 1.2.5, I might have been interpreting some of the text wrong for them. Waking up doesn't seem to prevent you from taking your intended action (similar to how it works in the games), and Freeze seems to prevent you from doing anything at all to break out until the very end of the Round (which is when it states you can make those Strength and SE move checks to try and break free).
Again, I'd like to use those interpretations in the future if I haven't been already, but I won't change them in currently ongoing battles if applicable.
I won't apply that to any ongoing battles, but I'd like to use that interpretation in future scenes.
Also, regarding Sleep and Freeze, after rereading the effects in 1.2.5, I might have been interpreting some of the text wrong for them. Waking up doesn't seem to prevent you from taking your intended action (similar to how it works in the games), and Freeze seems to prevent you from doing anything at all to break out until the very end of the Round (which is when it states you can make those Strength and SE move checks to try and break free).
Again, I'd like to use those interpretations in the future if I haven't been already, but I won't change them in currently ongoing battles if applicable.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



