03-21-2020, 06:50 PM
(This post was last modified: 03-21-2020, 06:56 PM by Dragonstrike.)
- Hmmmm...rereading through the rules, I think I see how Evasion was intended to work in the system. And the interpretation of Evasion in Skull Ruins is the closest to it. The only part of it that wasn't following the book's interpretation was the 'action delay' that Iron adopted. Not needing to declare exactly what your actions are going to be at the start of the Round is what differentiates IRL Pokerole from Play-by-Post Pokerole.
In the end, I honestly didn't really like the version of Evasion that I tried, as it felt a little too restricted in what kind of characters could use it and when, so I think I'll go back to using an interpretation similar to SR's when my main game starts up.
- Clash operates under the same mechanics, just with the added restriction of requiring a move to be used.
- As for Cover, I think I'll continue with a similar idea to what I proposed last. Covering an Ally will require an action from the one doing the Covering (but not from the one being Covered), while natural cover (like the stalagmites in the Dragonair fight) won't require an action to hide behind (but it may be destructible at my discretion) due to the nature of movement around the battlefield being mostly automatic in the context of the game's rules.
Moral of the story: if it ain't broke, don't try to fix it. These mechanics are similar to how Iron ran SR, which is similar to the book and similar to how I'd like to run the game, so let's just stick with what's already been written in the book and practiced in other games on this forum when it comes to these mechanics (for the most part).
This'll probably also be easier to understand for any new players that join since the majority of the reading they'll need to do will be in the corebook itself.
And if you don't like how those mechanics are going to work, then that's perfectly fine! You're not required to use them or invest in their relevant stats, after all.
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Now that I've worked that out, I think I'm almost ready to release the character sheets and get started on character creation in preparation for the game. Just gotta put some finishing touches on the sheet, write up some instructions, maybe work on the Meta Thread post a little, and wait for responses from possible new players.
May not happen right away, but we're getting closer to starting!
In the end, I honestly didn't really like the version of Evasion that I tried, as it felt a little too restricted in what kind of characters could use it and when, so I think I'll go back to using an interpretation similar to SR's when my main game starts up.
- Clash operates under the same mechanics, just with the added restriction of requiring a move to be used.
- As for Cover, I think I'll continue with a similar idea to what I proposed last. Covering an Ally will require an action from the one doing the Covering (but not from the one being Covered), while natural cover (like the stalagmites in the Dragonair fight) won't require an action to hide behind (but it may be destructible at my discretion) due to the nature of movement around the battlefield being mostly automatic in the context of the game's rules.
Moral of the story: if it ain't broke, don't try to fix it. These mechanics are similar to how Iron ran SR, which is similar to the book and similar to how I'd like to run the game, so let's just stick with what's already been written in the book and practiced in other games on this forum when it comes to these mechanics (for the most part).
This'll probably also be easier to understand for any new players that join since the majority of the reading they'll need to do will be in the corebook itself.
And if you don't like how those mechanics are going to work, then that's perfectly fine! You're not required to use them or invest in their relevant stats, after all.
---------------------------------------------------
Now that I've worked that out, I think I'm almost ready to release the character sheets and get started on character creation in preparation for the game. Just gotta put some finishing touches on the sheet, write up some instructions, maybe work on the Meta Thread post a little, and wait for responses from possible new players.
May not happen right away, but we're getting closer to starting!
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



