03-22-2020, 08:53 AM
(This post was last modified: 03-22-2020, 08:56 AM by PhantomUnderYourDesk.)
I'm by now certain which 'Mon I want Kee to become for PrimalShadows, it's even been approved and allowed!~ So happy about that. (⌒▽⌒)☆
So, to clarify, will clashing be any different than it worked in the TestGame or won't it? I quite enjoy this mechanic of clashing AND it fits my chara nicely, so I aim to use it whenever possible. The way it's been handled in TestGame was and is actually just fine, would be nice if it'll work just the same.
(03-21-2020, 06:50 PM)Dragonstrike Wrote: - Hmmmm...rereading through the rules, I think I see how Evasion was intended to work in the system. And the interpretation of Evasion in Skull Ruins is the closest to it. The only part of it that wasn't following the book's interpretation was the 'action delay' that Iron adopted. Not needing to declare exactly what your actions are going to be at the start of the Round is what differentiates IRL Pokerole from Play-by-Post Pokerole.
In the end, I honestly didn't really like the version of Evasion that I tried, as it felt a little too restricted in what kind of characters could use it and when, so I think I'll go back to using an interpretation similar to SR's when my main game starts up.
- Clash operates under the same mechanics, just with the added restriction of requiring a move to be used. (...)
So, to clarify, will clashing be any different than it worked in the TestGame or won't it? I quite enjoy this mechanic of clashing AND it fits my chara nicely, so I aim to use it whenever possible. The way it's been handled in TestGame was and is actually just fine, would be nice if it'll work just the same.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


