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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
(03-22-2020, 08:53 AM)Dragonstrike Wrote:

- ....So the jist is that Evasion is not going to be treated as an Move Action, but more of a mechanical effect like Clash that comboes with regular Actions? Like, if you Evade a Move, you could still launch an Attack Move after the Evasion within the same 'Action Set', but with an higher Action Cost of the Attack Move as if it were just perform as a 2nd Action (Essentially, Evasion don't take up an Action, but DO drive up the Action Cost of the 'next' Action)? Or in the example you provided, those two hits from Twineedle would be treated as a compressed Single Action for both the Attacker and Target, so they (either Pokemon) could immediately use another Action as if it were their next one without delay as if it were there 2nd one, but presumably with the Higher Action cost associated with that Move being technically their 3rd Action and onwards (And there for Allow more Evasions until they run into the 5 Action Limit)?

That sounds.....confusing and complicated, to put it bluntly. I always assumed that the whole 'waiting around' thing after a Pokemon does a Mult-Hit Move or Evades one is because doing either is really exhausted from doing either and the user/Evader is forced to rest for those Actions, and didn't think of it as bad even if I were on the receiving end of that myself (since I never noticed or complained about it until you pointed it out). Changing Evasion to....whatever functionality you're suggesting seems to me then unnecessary, doubly so if it would allow more Evasion shenanigans like what happened in the Weavile Fight in any way or variation. As you said it yourself, if it ain't exactly broken, I don't see much of a reason to go fixing it, especially when it could end up creating new problems and frustrating players.

As for the whole 'Sitting Duck' aspect of using/Evading Multi-Hit Moves, I thought that was sort of the trade off of doing either? Like, the point of Multi-Hit Moves is to try and do a HUGE chunk of Damage to a Target in order to Faint them or seriously cripple them to the point it makes no difference before they could react, so leaving yourself open to retaliation should a Target endure the assault or if their is another foe around that can ruthlessly exploit your current 'weakness' was a logical counter balance to them ? Changing the way either Multi-Hit or Evasion Action work to be more 'realistic' like your suggestion would just make either more powerful and annoying to deal with if the Target could just keep Attacking/Evading after such rapid assaults/dodging, or at least that seems that way to me. Maybe in practice the new system your proposing wouldn't be nearly as bad as I think it'd be, but until I see such evidence I will remain quite skeptical about these new changes to Evasion....

- Fair enough way to handling Giving Cover, though that still doesn't entice me to use the revised mechanics of it. An Action spent providing cover is better off Evading, Clashing, or just Attacking generally speaking, or at least it is in my eyes. That, and the more something is a hassle to get maximum use out of , the less I want to use it unless the payoff is THAT good to put up with the hassle (Which trying to make Cover after a Pokemon uses an Action to 'create it' persist isn't)

- Then I suppose whatever Pokemon I end up getting will NOT be wasting any XP on Normal Recovery Moves, so thanks for clearing that up! Better stock up on extra Healing Items then to make up for that, or invest in a Pokemon with practical Healing via their Ability!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Lord Windos - 03-22-2020, 10:19 AM

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