04-04-2020, 11:12 AM
(04-04-2020, 10:41 AM)Dragonstrike Wrote:(04-03-2020, 09:07 PM)Lord Windos Wrote: And you did a fine job of it! You really go the extra mile when it comes to making story posts for these scenes, don't ya mate?
Hopefully my response to it doesn't make you or Nathan too wroth , though....
Is there supposed to be a point to all this conflict and opposition? Because I'm certainly not finding this very fun, and it's intrusively interfering with the idea I originally had.
OOC, not much beyond having an interesting character interaction, but IC, yes for the reasons already provided in my game posts.
As for my take on the situation.....I honestly don't see much of a reason to get so worked up over it all? What Sari is essentially asking for is just to KO + get one extra non-kill blow on the Lumineon that took a decade of Terra's lifespan. Neither she (nor Terra, for that matter) wants to kill it, and after she gets her justice she literally wouldn't care what happens to it and right now Terra doesn't want to Capture it, so you/Nathan can just quickly Catch/teleport them off to the Nurse for healing once all is said and done. And if Nathan/you decide that is too much and stop her (Which I'll say will end up with her being KOed without KOing Lumineon, to save everyone time), I'm not too beat up about that , as I myself don't mind due to understanding why he'd do that and that outcome would only lead to more interesting character interactions and building for the both of us.
In either outcome Nathan gets what he wants (Saving Lumineon) and gets to be a hero in the process (either a compassionate or protective/avenging one) and I literally don't care if Sari gets her way since I like what follow in any event and the fact that, again, Nathan gets what he wants in the end and therefore I don't see much reason to fuss about how so. The only real difference in the end is how he wants to handle it, really.
In short, I don't see a reason to get bent out of shape over what amounts to a small speed bump to a non-critical and ultimately pre-ordained outcome of a game we're mostly playing for the sheer shake of it right now. Any future character friction caused by this in any event can be ironed out later in future character scenes, and the process of doing so will be interesting, fun, and rewarding in its own right me thinks.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


