04-20-2020, 05:42 PM
Seeing as the situation has not really changed all that much decisively, save for the Big Boldore Boss getting faster after getting freshly mauled by Pyra, the lil' demoness doesn't see much reason to not keep trying to naw and nibble them to Fainted with Bite as ferciously and painfully as possible. If she can't kill her friends and allies tormentors during or after the battle (without causing a fuss), she'll just try to inflict that much more agony upon them before they slip into the 'safety' of oblivion to still do justice for them, yes!
Order: Same as the last Round, only instead I'll make a Conditional Action for Pyra to try and Dodge instead of Biting at Boldore if they try to use a Rock type Move on her specifically. Don't like giving up damage or taking a gamble like that, but it's better than getting majorly chucked or KOed by a Power Gem or Smack Down!
Bite
Accuracy, Damage, and Effect: All Known
Evasion/Dodge (If Boldore tries to Rock Pyra's world)
Accuracy: DEX (2) + Fight (3) + Evasion (0) + Single Action (2) = 7D6 Base Dice
Effect: Known
Order: Same as the last Round, only instead I'll make a Conditional Action for Pyra to try and Dodge instead of Biting at Boldore if they try to use a Rock type Move on her specifically. Don't like giving up damage or taking a gamble like that, but it's better than getting majorly chucked or KOed by a Power Gem or Smack Down!
Bite
Accuracy, Damage, and Effect: All Known
Evasion/Dodge (If Boldore tries to Rock Pyra's world)
Accuracy: DEX (2) + Fight (3) + Evasion (0) + Single Action (2) = 7D6 Base Dice
Effect: Known
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


