06-02-2020, 07:05 PM
(06-02-2020, 06:01 PM)Dragonstrike Wrote: That was in CCV. That's probably not how it works in Skull Ruins. At all. This is a much tamer, far less crazy campaign than CCV was, with much fewer improvised mechanics that are downright busted in this kind of system.
Half Life is mechanically identical to Super Fang in Uranium. No type advantages factored in.
Yeapers! Iron's campaign is a very much grounded, logical one compared to mine (for better and worse), so I don't think they'd make Nuclear Damage/Radiation to be anyway near horrendous mechanically and storywise like I did. Perhaps as a Plot Device Threat, sure, and the Type probably had some nastiness prior to the game going diceless (and still does most likely, but that's mitigated by the dicelessness), but it's not going to be a hecking huge deal threat right now, me thinks.
Given the story weigh that's been given to Nuclear Type , I can imagine its Moves would have some side effects or the like beyond the mechanical Damage and Effects. No way of telling that unless Iron confirms it, though.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


