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[Game Thread] Pokerole Mystery Dungeon: Primal Shadows
It doesn't take long for Karen to protest Pyra squeezing her half to death.  "I'm fine, I'm fine, Pyra!  You can let go of me now.  What happened wasn't entirely your fault, okay?  Let's just move on now."

As for Pyra's report on the encounter with Team Gallop, Karen agrees with Kee.  "Why would we have to fight them?  I don't really want to fight anybody if I don't have to...I'd prefer if we didn't start a fight at all..."

--------------------------------------------

*rolls*

The other side of the large rock is yet more corridors of trees with smaller rocks visible between them.  Just with a very large, obvious rock blocking one of the paths.  Some of the gravel on the other side can be seen peeking out from underneath it.  Nothing in particular happens as the group walks past it, so they're able to reach the next tile without any difficulty.  As falling into another trap so soon after escaping one is a rather unappealing idea, Pyra sets a slow pace so that they can keep an eye out for danger before it reaches them this time.

   

...and the group finds themselves in a corridor that seems to loop around back to where they started.  As they creep along, the trees forming the path creak as the wind blows past them.

And then Pyra hears a particularly loud creak from one of the trees ahead (about halfway through the corridor, where the junction is) as a stronger gust of wind blows past.  Something seems to be different with that particular tree...
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RE: [Game Thread] Pokerole Mystery Dungeon: Primal Shadows - by Dragonstrike - 06-06-2020, 03:03 PM
" - by Spiritmon - 08-29-2022, 06:06 PM

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