07-16-2020, 02:38 PM
(This post was last modified: 07-16-2020, 02:39 PM by Dragonstrike.)
"Qwilfish's board tends to cater more towards the water based teams in the guild. If you're looking for jobs in really wet places and have the means to go there, then that's the board you'll want to look at! I'd recommend that you stick to land based missions for now, though. Underwater dungeons can be a bit more challenging than most."
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Yes, there's a bathroom. Or more accurately, a wash basin (as that's the closest thing that could be described as a bathroom in the current context). There's a side room in each personal quartars where the teams can wash up and do their 'business'. Only one, though, so everyone has to share. (Though we will not be going into detail on everything that happens in there for obvious reasons).
There's also a pool of water that can be boiled until it's hot enough for a Fire type to comfortably (and carefully) wash themselves with. The water doesn't sting as much when its temperature is higher (though it still stings a little).
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A short time after Floette leaves the team to their rest, a male Audino shows up looking for Pyra. "Hello? Is there a pokemon who goes by Pyra in here? Yes? I was told they needed a checkup and some medical attention."
To speed things along, a few notes:
- They examine Pyra's arm very carefully, taking particular note of the splint that was used to keep the damage from getting worse.
- They ask how Pyra got hurt in the first place and who treated the wound to keep it from getting worse
- They use Heal Pulse to heal all of Pyra's Lethal damage after the previous questions have been answered
- They give Pyra an Oran Berry afterwards
"If there's a next time you get hurt that badly, I recommend treating the damage with that Oran Berry before it gets worse. Lethal wounds are not something to play around with, particularly when you're not around pokemon capable of rapidly healing others, understood?"
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Kogeki clears a little space in the team's room and does some practice swinging with his weapon. It doesn't take long for him to notice that he's out of practice, and that he's also not able to put into as much oomph into his swings as he'd like due to how tired he feels from the earlier exploration. He's just too tired to do any effective training right now.
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Daxter goes for a swim in the Sea Access area before bed. Most of the pokemon seem to have left for the day to get some rest for tomorrow. It's during the swim that Daxter notices there's more tunnels underwater! The dojo isn't the only room linked to the Sea Access! It seems many important rooms in the guild have some kind of flooded tunnel that aquatic guild members can use to access them, and there's an entire wing of the guild with underwater caverns for aquatic teams.
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Eventually everyone settles in for the night. It is now Day 3. As a reminder, everyone gains 1 exp and 1 Will at the start of each day.
The party wakes up to a knock on the door to their room.
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Yes, there's a bathroom. Or more accurately, a wash basin (as that's the closest thing that could be described as a bathroom in the current context). There's a side room in each personal quartars where the teams can wash up and do their 'business'. Only one, though, so everyone has to share. (Though we will not be going into detail on everything that happens in there for obvious reasons).
There's also a pool of water that can be boiled until it's hot enough for a Fire type to comfortably (and carefully) wash themselves with. The water doesn't sting as much when its temperature is higher (though it still stings a little).
-------------------------------------------------
A short time after Floette leaves the team to their rest, a male Audino shows up looking for Pyra. "Hello? Is there a pokemon who goes by Pyra in here? Yes? I was told they needed a checkup and some medical attention."
To speed things along, a few notes:
- They examine Pyra's arm very carefully, taking particular note of the splint that was used to keep the damage from getting worse.
- They ask how Pyra got hurt in the first place and who treated the wound to keep it from getting worse
- They use Heal Pulse to heal all of Pyra's Lethal damage after the previous questions have been answered
- They give Pyra an Oran Berry afterwards
"If there's a next time you get hurt that badly, I recommend treating the damage with that Oran Berry before it gets worse. Lethal wounds are not something to play around with, particularly when you're not around pokemon capable of rapidly healing others, understood?"
-------------------------------------------------
Kogeki clears a little space in the team's room and does some practice swinging with his weapon. It doesn't take long for him to notice that he's out of practice, and that he's also not able to put into as much oomph into his swings as he'd like due to how tired he feels from the earlier exploration. He's just too tired to do any effective training right now.
--------------------------------------------------
Daxter goes for a swim in the Sea Access area before bed. Most of the pokemon seem to have left for the day to get some rest for tomorrow. It's during the swim that Daxter notices there's more tunnels underwater! The dojo isn't the only room linked to the Sea Access! It seems many important rooms in the guild have some kind of flooded tunnel that aquatic guild members can use to access them, and there's an entire wing of the guild with underwater caverns for aquatic teams.
--------------------------------------------------
Eventually everyone settles in for the night. It is now Day 3. As a reminder, everyone gains 1 exp and 1 Will at the start of each day.
The party wakes up to a knock on the door to their room.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


