08-06-2020, 01:56 PM
(This post was last modified: 08-06-2020, 11:39 PM by Dragonstrike.)
Where you can go on the tiles is addressed in the rules of the PMD module. If the area is grey, you can't walk on that part of the tile (unless I say otherwise). In this case, that means you're in a straight corridor at the moment, and there doesn't appear to be any direction to go except forwards.
As Team OS walks down the hall, the torches ahead of them begin lighting of their own accord as well, while the torches behind them go out one by one, keeping only the area around the party lit.
About halfway down the hall, what looks like leftover scraps of seeds can be seen scattered near one of the walls. And towards the end of it, more can be seen. It looks like there's a trail of them...
*Objective 1 has been placed on the map, 3 tiles north of the first tile.*
At the very end of the hall, the lights glow brighter, revealing a small room with three pillars in the middle holding up the ceiling. The still air creates an ominous atmosphere, as if the room itself is waiting for something to happen...
(For clarity, this is the tile you're currently on.)
Tufts of red fur can be seen mixed in with what remains of the seeds, and they continue to follow the same path that the trail of seeds do. The trail definitely seems to be heading deeper into the Hall of Magic...
*Objective 2 has been placed on the map, 3 tiles north of the second tile*
Karen definitely looks very enthusiastic about these finds, and seemingly unbothered by the strange behavior of the torchlight. "Ooh, I think that this might mean our jobs are going to be in relatively the same location this time! We find the seed, we find that Monferno! That should make this easier, right?"
There are three hallways leading out of the current, ominous feeling room, each path shrouded in darkness while the party remains in this location.
As Team OS walks down the hall, the torches ahead of them begin lighting of their own accord as well, while the torches behind them go out one by one, keeping only the area around the party lit.
About halfway down the hall, what looks like leftover scraps of seeds can be seen scattered near one of the walls. And towards the end of it, more can be seen. It looks like there's a trail of them...
*Objective 1 has been placed on the map, 3 tiles north of the first tile.*
At the very end of the hall, the lights glow brighter, revealing a small room with three pillars in the middle holding up the ceiling. The still air creates an ominous atmosphere, as if the room itself is waiting for something to happen...
(For clarity, this is the tile you're currently on.)
Tufts of red fur can be seen mixed in with what remains of the seeds, and they continue to follow the same path that the trail of seeds do. The trail definitely seems to be heading deeper into the Hall of Magic...
*Objective 2 has been placed on the map, 3 tiles north of the second tile*
Karen definitely looks very enthusiastic about these finds, and seemingly unbothered by the strange behavior of the torchlight. "Ooh, I think that this might mean our jobs are going to be in relatively the same location this time! We find the seed, we find that Monferno! That should make this easier, right?"
There are three hallways leading out of the current, ominous feeling room, each path shrouded in darkness while the party remains in this location.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


