08-18-2020, 11:13 AM
(This post was last modified: 08-18-2020, 11:17 AM by Dragonstrike.)
Wild Pokemon Round 1
Daxter opens the fight with a spray of indiscriminate bubbles! All three of the approaching pokemon are drenched!
Bubble 1
(4)(6)(3)
(4)(3)(1)(3) Magnemite, Drifloon, and Spoink all take 1 damage 4/5 HP
(5), (6), (2)
Drifloon's Dexterity is decreased by 1!
As Drifloon falters, slowed down by the spray, Kogeki and Kee both attempt to strike at the balloon ghost...
Bite 1
(2)(2)(2)(2) Miss!
Snarl
(1)(1)(1)(2)(2) Miss!
...only for the unexpected loss of speed their target suffered to throw Kogeki off, and his attack goes wide. He sails past the Drifloon as he lunges forward.
And as for why Kee's growling didn't have any effect, well...
Thunder Shock on Kee
2 Dex + 2 Fight + 0 Channel + 2 Action = 6
(6)(5)(1)(5)(6)(4) Critical hit! The Zigzagoon's fur is now super poofy and standing straight up thanks to static electricity! Bzzzzt!
2 Pow + 2 Spe + STAB - 1 + 2 Crit = 6
(5)(1)(1)(3)(2)(5) Kee takes 1 damage! 3/4 HP
(1)
...let's just sat that Magnemite caused Kee to yelp for a completely different reason, canceling the Snarl attack.
Drifloon, meanwhile, has positioned itself behind Kogeki and gotten the upper hand in this skirmish! Boo!
Astonish on Kogeki
1* Dex + 0 Survival + 0 Stealth + 2 Action = 3
(5)(3)(5)
1 Pow + 2 Str + STAB - 1 + SE = 3 D6 + 1
(5)(4)(1) Kogeki takes 3 damage... 2/5 HP -2 Pain
(6)(3)(5) ...and Flinches!
Pyra won't stand for this, and vents her frustration on the balloon, intent on popping it with her fangs!
Bite 1 on Drifloon
(6)(3)(1)(3)
(5)(5)(4) Drfiloon takes 4 damage and faints! Pop!
(-)(-)(-)
...and mere moments after Pyra makes contact with Drifloon, a loud sound echoes through the magical halls.
KABOOM!!!
Pyra takes 2 damage from Drifloon's Aftermath! 3/5 HP -1 Pain
Spoink seems completely unfazed, however, and the pig focuses its powers into a wave of psychic energy that twists and bends as much as this room's dimensions!
Psywave on Kogeki
2 Dex + 2 Fight + 0 Channel + 2 Action = 6
(6)(3)(5)(3)(2)(3)
(4) Kogeki takes 1 damage! 1/5 HP -3 Pain
Karen, startled by this turn of events, shouts. "Kogeki! Urgh...I feel kinda funny, but...just...hang in there a little longer!" Her cry becomes an attack as she does her best to fend off these aggressive wild pokemon, even though she's feeling strange for some reason...
Disarming Voice on Magnemite and Spoink
2 Insight + 2 Contest + 0 Allure + 2 Action = 6
(4)(2)(1)(5)(4)(3)
2 + 2 + STAB - 2 (- NVE) = 3 D6 (- 1 on Magnemite)
(4)(3)(4)
Spoink takes 2 damage! 2/5 HP -2 Pain
Magnemite takes 1 damage! 3/5 HP -1 Pain
Kogeki Flinches 2!
Daxter and Pyra move quickly, their attacks faster than those of their opponents. Before Spoink and Magnemite know what hit them, the Water and Fire types have closed in and struck back with a vengeance!
Scratch 2 on Spoink
2 Dex + 2 Fight + 1 Brawl + 1 Dog Collar (it gives +1 Brawl) - 4 Actions = 2 D6
(4)(3)
2 Str + 2 Pow - 2 Def = 2 D6
(4)(4) Spoink takes 2 damage and faints!
Spoink's pearl falls off of its head as it faints. However, it seems to dull in color as soon as it hits the ground...
Meanwhile, Pyra's busy roasting the Steel type with an open flame.
Ember 2 on Magnemite
(5)(3)
(3)(2)(1) Magnemite takes 1 damage... 2/5 HP -2 Pain
(3) ...and is not burned.
(If an aggressive wild pokemon survives until the end of the Round but is near fainting, I may roll its Will to see if it will attempt to flee on its next action.)
Will: 4 - 2 Pain
(6)(4)
Despite being completely outnumbered, Magnemite doesn't seem like it's going to back down from this fight. Looks like this battle's going to continue.
Wild Pokemon Round 2
A little bit more on recruitment: You can spend an Action to try and recruit weakened wild pokemon instead of attacking (this will still follow the initiative order)! Each player can make one recruitment attempt per encounter. Describe how you try to convince the wild pokemon to join you, and that'll influence which stats will be rolled for the recruitment check.
Multiple players trying to recruit the same wild pokemon may increase the odds of the wild pokemon joining at GM discretion. Whether a KOed wild pokemon will want to join will be determined after the battle is over, though it's not a common event.
Daxter opens the fight with a spray of indiscriminate bubbles! All three of the approaching pokemon are drenched!
Bubble 1
(4)(6)(3)
(4)(3)(1)(3) Magnemite, Drifloon, and Spoink all take 1 damage 4/5 HP
(5), (6), (2)
Drifloon's Dexterity is decreased by 1!
As Drifloon falters, slowed down by the spray, Kogeki and Kee both attempt to strike at the balloon ghost...
Bite 1
(2)(2)(2)(2) Miss!
Snarl
(1)(1)(1)(2)(2) Miss!
...only for the unexpected loss of speed their target suffered to throw Kogeki off, and his attack goes wide. He sails past the Drifloon as he lunges forward.
And as for why Kee's growling didn't have any effect, well...
Thunder Shock on Kee
2 Dex + 2 Fight + 0 Channel + 2 Action = 6
(6)(5)(1)(5)(6)(4) Critical hit! The Zigzagoon's fur is now super poofy and standing straight up thanks to static electricity! Bzzzzt!
2 Pow + 2 Spe + STAB - 1 + 2 Crit = 6
(5)(1)(1)(3)(2)(5) Kee takes 1 damage! 3/4 HP
(1)
...let's just sat that Magnemite caused Kee to yelp for a completely different reason, canceling the Snarl attack.
Drifloon, meanwhile, has positioned itself behind Kogeki and gotten the upper hand in this skirmish! Boo!
Astonish on Kogeki
1* Dex + 0 Survival + 0 Stealth + 2 Action = 3
(5)(3)(5)
1 Pow + 2 Str + STAB - 1 + SE = 3 D6 + 1
(5)(4)(1) Kogeki takes 3 damage... 2/5 HP -2 Pain
(6)(3)(5) ...and Flinches!
Pyra won't stand for this, and vents her frustration on the balloon, intent on popping it with her fangs!
Bite 1 on Drifloon
(6)(3)(1)(3)
(5)(5)(4) Drfiloon takes 4 damage and faints! Pop!
(-)(-)(-)
...and mere moments after Pyra makes contact with Drifloon, a loud sound echoes through the magical halls.
KABOOM!!!
Pyra takes 2 damage from Drifloon's Aftermath! 3/5 HP -1 Pain
Spoink seems completely unfazed, however, and the pig focuses its powers into a wave of psychic energy that twists and bends as much as this room's dimensions!
Psywave on Kogeki
2 Dex + 2 Fight + 0 Channel + 2 Action = 6
(6)(3)(5)(3)(2)(3)
(4) Kogeki takes 1 damage! 1/5 HP -3 Pain
Karen, startled by this turn of events, shouts. "Kogeki! Urgh...I feel kinda funny, but...just...hang in there a little longer!" Her cry becomes an attack as she does her best to fend off these aggressive wild pokemon, even though she's feeling strange for some reason...
Disarming Voice on Magnemite and Spoink
2 Insight + 2 Contest + 0 Allure + 2 Action = 6
(4)(2)(1)(5)(4)(3)
2 + 2 + STAB - 2 (- NVE) = 3 D6 (- 1 on Magnemite)
(4)(3)(4)
Spoink takes 2 damage! 2/5 HP -2 Pain
Magnemite takes 1 damage! 3/5 HP -1 Pain
Kogeki Flinches 2!
Daxter and Pyra move quickly, their attacks faster than those of their opponents. Before Spoink and Magnemite know what hit them, the Water and Fire types have closed in and struck back with a vengeance!
Scratch 2 on Spoink
2 Dex + 2 Fight + 1 Brawl + 1 Dog Collar (it gives +1 Brawl) - 4 Actions = 2 D6
(4)(3)
2 Str + 2 Pow - 2 Def = 2 D6
(4)(4) Spoink takes 2 damage and faints!
Spoink's pearl falls off of its head as it faints. However, it seems to dull in color as soon as it hits the ground...
Meanwhile, Pyra's busy roasting the Steel type with an open flame.
Ember 2 on Magnemite
(5)(3)
(3)(2)(1) Magnemite takes 1 damage... 2/5 HP -2 Pain
(3) ...and is not burned.
(If an aggressive wild pokemon survives until the end of the Round but is near fainting, I may roll its Will to see if it will attempt to flee on its next action.)
Will: 4 - 2 Pain
(6)(4)
Despite being completely outnumbered, Magnemite doesn't seem like it's going to back down from this fight. Looks like this battle's going to continue.
Wild Pokemon Round 2
A little bit more on recruitment: You can spend an Action to try and recruit weakened wild pokemon instead of attacking (this will still follow the initiative order)! Each player can make one recruitment attempt per encounter. Describe how you try to convince the wild pokemon to join you, and that'll influence which stats will be rolled for the recruitment check.
Multiple players trying to recruit the same wild pokemon may increase the odds of the wild pokemon joining at GM discretion. Whether a KOed wild pokemon will want to join will be determined after the battle is over, though it's not a common event.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


