08-18-2020, 05:45 PM
(This post was last modified: 08-18-2020, 05:45 PM by Lord Windos.)
(08-18-2020, 11:13 AM)Dragonstrike Wrote:
Due to the puffed-up phantom rather explosive pacification Pyra's mood takes a turn for the more aggressive, prompting her frustration to increment from 'peeved' to 'vindictive and her assault to grow more savage against the reminder of its allies. She's only run across a few of them, but the brimstone imp is genuinely starting to hate Ghost types and their brand of tricky (Kogeki excluded, of course). If the spirits here keep up their foul shenanigans with her or the group she'll starting taking pains to teach them how deep her displeasure can run, her friend's opinions and feelings be damned.
That is neither here nor there, though, so she refocuses that bit of her attention back onto the Fight, giving the Magnemite an intense, wide-eyed lizard look that screamed 'I'm going to melt you' . Before she could actualize that message, however, Dax and Kogeki make their attempts at trying to convince the hunk of ferromagnetic metal to join up with Team OS, which makes her forestall her violence to instead watch the proceedings carefully. If the Magnemite is agreeable to their pitches, she'll leave well enough alone, but if they trying to attack anyone but herself she'll attempt to Clash with them with either Bite or Ember (Depending if they use a Phys. or Spec. Move) to shield them before attempt to Bite/Ember them viciously into oblivion for their ungratefulness.
Hopefully the Magnemite will know a good and generous offer when it sees it, but should it not she'll be their to impress the consequences of continued belligerence......
Orders: Attempt to Clash any Move that Magnemite uses on anyone but herself (5D6 Clash Dice Total), and then have her next Action either Bite or Ember it with extreme prejudice for its efforts (1D6 and 2D6 Respectively, for their current Accuracy Dice Totals as a 2nd Action). If Magnemite attacks them, however, she'll just tank it and then retaliate with a Bite and then Ember (3D6 and 2D6 Accuracy Dice as 1st Action and 2nd Action). That should do it, so may the living magnet give peace a chance, or else.
Oh, and give Kogeki her Oran to heal. That too!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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