11-28-2020, 05:07 PM
(This post was last modified: 11-28-2020, 05:12 PM by Dragonstrike.)
(Welp, that'll show me for saying 'tomorrow' when said next day happens to be one of the busiest retail days of the year. On the plus side, I at least had enough energy and brain power to do some planning!)
Dojo Master Poliwrath welcomes everyone (back) to his dojo by getting straight to the point. "Here to do some training, eh? Which mazes ya going through today? Flying for the Zigzagoon; strange Charmander; and Klink, and Bug for the bouncy Fire type, Ralts, and Litwick? Got it. I'll be needing all of your items first before I let you in, though. You'll get them back once you're out of the mazes. You can hold on to the bags. You'll need them."
For now, I'll assume that everyone hands over all of their items, which includes accessories, held items, healing items, etc. You'll be going into these training mazes completely dry (unless you're a Water type)! If you want to try and sneak items past Poliwrath and into the training mazes, I'll need to roll a Stealth check.
After Poliwrath collects all of the items, he starts leading everyone deeper into the dojo itself. The facility is a maze of caverns and corridors in and of itself, and everyone quickly becomes lost as Poliwrath walks everyone through them. The dojo master talks as he walks.
"These mazes are meant to simulate the environments of a Mystery Dungeon, but it's not exactly as random as the real thing. I'll be showing you to where your training begins, and you'll be on your own from there. Every maze has several paths that you can choose between in each room, and the only way to figure out what's there is to go take a look yourself. No signs to guide you, and no turning back after you've picked a path. The 'wild' pokemon that are around here are volunteers that I've recruited, and they're here to help you. If you faint, the training ends, and the volunteers will take any items you have on hand and carry you out of the maze, so there's no immediate danger in here. If you make it to the end, though, you get to keep any items that you found during the training. Privileges of being members of the Guild and all that. And if that's too wordy, you'll see what I mean when you get in there. Real easy, trust me."
TLDR; I won't be using the dungeon tiles for the training mazes, and you get free items if you can make it all the way to the end of the training.
Poliwrath eventually drops the two groups off at two different passages with a distinct feel from the rest of the winding, twisting passages. The Flying Maze has a faint breeze blowing through the corridor, while the Bug Maze has sticky webs hanging around the entrance (and thankfully, none on the floor).
"You can enter whenever you're ready. Good luck, and train hard."
Any rolls I need to make or further questions I need to answer before we begin?
As for Kogeki, Polwrath motions for the Riolu to follow him. "There's not really a viewing area in here, but if you don't have any other plans, maybe you'd be interested in helping me out while your friends are training. The dojo can always use more volunteers, and I can compensate you for lending us your time."
Dojo Master Poliwrath welcomes everyone (back) to his dojo by getting straight to the point. "Here to do some training, eh? Which mazes ya going through today? Flying for the Zigzagoon; strange Charmander; and Klink, and Bug for the bouncy Fire type, Ralts, and Litwick? Got it. I'll be needing all of your items first before I let you in, though. You'll get them back once you're out of the mazes. You can hold on to the bags. You'll need them."
For now, I'll assume that everyone hands over all of their items, which includes accessories, held items, healing items, etc. You'll be going into these training mazes completely dry (unless you're a Water type)! If you want to try and sneak items past Poliwrath and into the training mazes, I'll need to roll a Stealth check.
After Poliwrath collects all of the items, he starts leading everyone deeper into the dojo itself. The facility is a maze of caverns and corridors in and of itself, and everyone quickly becomes lost as Poliwrath walks everyone through them. The dojo master talks as he walks.
"These mazes are meant to simulate the environments of a Mystery Dungeon, but it's not exactly as random as the real thing. I'll be showing you to where your training begins, and you'll be on your own from there. Every maze has several paths that you can choose between in each room, and the only way to figure out what's there is to go take a look yourself. No signs to guide you, and no turning back after you've picked a path. The 'wild' pokemon that are around here are volunteers that I've recruited, and they're here to help you. If you faint, the training ends, and the volunteers will take any items you have on hand and carry you out of the maze, so there's no immediate danger in here. If you make it to the end, though, you get to keep any items that you found during the training. Privileges of being members of the Guild and all that. And if that's too wordy, you'll see what I mean when you get in there. Real easy, trust me."
TLDR; I won't be using the dungeon tiles for the training mazes, and you get free items if you can make it all the way to the end of the training.
Poliwrath eventually drops the two groups off at two different passages with a distinct feel from the rest of the winding, twisting passages. The Flying Maze has a faint breeze blowing through the corridor, while the Bug Maze has sticky webs hanging around the entrance (and thankfully, none on the floor).
"You can enter whenever you're ready. Good luck, and train hard."
Any rolls I need to make or further questions I need to answer before we begin?
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Music
Poliwrath Dojo: Makuhita Dojo Remix by (Unknown) - PMD: Red/Blue Rescue Team
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Music
Poliwrath Dojo: Makuhita Dojo Remix by (Unknown) - PMD: Red/Blue Rescue Team
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As for Kogeki, Polwrath motions for the Riolu to follow him. "There's not really a viewing area in here, but if you don't have any other plans, maybe you'd be interested in helping me out while your friends are training. The dojo can always use more volunteers, and I can compensate you for lending us your time."
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


