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Pokerole: Need Help
#2
Oh, GMing via a discord voice channel?  Nice!  I personally feel like pokerole works better in live sessions than they do in a play-by-post, mostly because PbP works better for systems that are closer to being fully turn based.

As far as multiactions go in Pokerole, the system is actually designed with reactive play in mind, which is far easier in a live game.  Instead of giving a whole round's worth of orders (and conditionals) at once, you can just give orders one move at a time, similar to how DnD and similar work.  If the target wishes to evade/clash the attack, they can then just state they're doing that on the spot.  Much easier than writing complex conditional orders to account for every possibility!

I have a whole host of general tips I could give, but I'd say my biggest (besides have fun) is to make sure you have a good idea of the direction you want your story to take and stick with it.  A little planning goes a long way.  You don't have to sweat all the details right away, though.  A general outline of the story is usually sufficient, and you can plan in greater detail as the players explore the world you create.  If they aren't visiting a place, they probably don't yet need to know that someone's mother's brother's uncle is currently experiencing a financial crisis, but maybe they hear there's been a drought that's whithering all the crops in that area from someone on the road.
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Messages In This Thread
Pokerole: Need Help - by Spiritmon - 12-03-2020, 03:26 PM
RE: Pokerole: Need Help - by Dragonstrike - 12-04-2020, 01:19 PM
RE: Pokerole: Need Help - by Iron - 12-04-2020, 01:28 PM
RE: Pokerole: Need Help - by Lord Windos - 12-05-2020, 11:39 PM

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