01-18-2021, 02:42 PM
Quote:Flying Maze Final, Round 2
Huhhhh, Klink would have gotten some approving thumbs claws up for their successful interception! - if they all weren't entirerly involved in a fierce battle against that small flock of birds. So for now a genuine wink of 'well done there!~' from colorful crittercoon to metalic gearmon will do (・ω<)☆.
That big Staravia obviously serves as the leader of the birds, so Kee will focus to get THEM down in particular! He'll do that by doing what he can do best: MAkiNg s0Me n0IsE!!1
Orders for this round:
If Staravia is targetting Daxter or him for neutral damage, Kee will intercept by shouting right into Staravia's face. If they don't, he'll still shout, but not to intercept but to give these birds a loud scare. Inspired by Klink's brave and determined action, let's also give Ziggy Kee his first real point in Clash Speciality for 6XP!
Accuracy Roll Snarl Clash: 2 Special + 2 Fight + 1 Clash + 2 Single Action Bonus = 7d6
Accuracy Roll Snarl Attack: 2 Special + 2 Fight + 0 Channel -1 Inaccuracy + 2 Single Action Bonus = 5d6
Target: Staravia and whichever Starly is more hurt. If equal, the one that's higher in the Init Order
Damage Roll: 2 Special + 2 Power + STAB = 5d6
Additional notes: Autolower's target's Special by 1. Soundbased.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


