Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Game Thread] Pokerole Mystery Dungeon: Primal Shadows
Hummmm.... It's making Ziggy Kee wary and suspicious as heck to see a wild Pokemon around here via the Specs but not so if he lifts them. He gazes and gazes around, almost x-raying the surroundings with his piercing stare....!!

"Oh, THERE y'are!!~ ( ÒωÓ)و☆" he shouts (and coughs) as he leaps outta the way. Having done a precise landing and showing off a lowered body with his tail raised and hindlegs readied to pounce, the furry crittercoon smiles his best sarcastical smile at the revealed Hippowdon. "Well, sorreh for tha trouble, but NAT sorreh!~ That's a fine sandstorm ya're keepin' up 'round yar territory, it 'ndeed is, but we NEED an' we WILL pass r'gardless, got it?~~" He seems unafraid of Hippowdon, and does his best in the brewing sandstorm to focus and concentrate - that'll be a FUN and GREAT battle, yes it will with such a hippo as the opponent, the adrenaline kicks in and makes Kee as selfless and reckless as EVER!


Orders for this Round:

The first time ANY of us is targeted with a move that will deal SE-damage, Kee will intercept and protect his companions (say, clash the SE-attack) via screaming-shouting-venting at that Hippo. And he'll do so with a bit of extra-determination, putting his everything into it!! (Mechanically meaning, spending a Will Point to add one success to this Action). Second Action is a determined and direct headbutt, which too will be powered by a Will Point to make it hit.

Accuracy Roll Snarl Clash: 2 Special + 2 Fight + 2*Clash - 2 Actions = 4d6 + Will Point
"Dontcha DARE 'ttacking mah people like THAT!!1" That's Kee's strong and neurotic protective instinct at it's best.

Accuracy Roll Headbutt: 2 Dext + 2 Fight + 1 Brawl - 4 Actions = 1d6 + Will Point
Damage Roll: 1 Strength + 3 Power + STAB = 5d6
Additional notes: Has 3CD to flinch Hippowdon.


However, if Hippowdon uses a non-damaging move OR Dig as their first Action, Kee will use his first Action to swap his held X-Ray Specs with an Oran Berry from his bag - this is legal and requires no roll according to what I've noted. For his second Action he'll bravely close the distance between himself and the hippo to give them a good headbutt, which he'll too put in everything he's got!! (Mechanically meaning, spending a Will Point to make this Action a success PLUS spending 6XP to give Kee +1 Brawl in this moment)

Accuracy Roll Headbutt: 2 Dext + 2 Fight + 1 Brawl - 4 Actions = 1d6 + Will Point
Damage Roll: 1 Strength + 3 Power + STAB = 5d6
Additional notes: Has 3CD to flinch Hippowdon.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply


Messages In This Thread
RE: [Game Thread] Pokerole Mystery Dungeon: Primal Shadows - by PhantomUnderYourDesk - 02-15-2021, 04:45 PM
" - by Spiritmon - 08-29-2022, 06:06 PM

Forum Jump:


Users browsing this thread: 7 Guest(s)