02-16-2021, 06:58 PM
Kogeki barely had time to prepare himself for the battle at hand. His Anticipation trigger, suggesting thats a pretty dangerous foe. He grab his kunai hided behind his scarf and tell the others. "Everone be ready! That Hippodow problably have a Dark/Ghost move, or a Lethal Move! Even if any of you dont have weakness to ghost or dark, be careful!"
"Karen, I think he you should prepare Life Dew to counter the effects of that sandstorm! Marcus! If you have a Flinch Move like Headbutt or something, you better use it! We must stop that behemoth movements as quick we can! Pyra, with me!"
Kogeki sharp its fangs, ready to launch in battle against Hippodow!
Sequence of orders: If Hippowdon not use Dig, Kogeki will focus in use Bite to try Flinch its movements, and then in sequence use Quick Attack to cause some sort of chip damage to help the others to fight against it! If Hippowdon did use Dig, Kogeki will use Bulk Up instead using a Will Point to increase the number of dices to make it work and then use Bite.
In the scenario where Hippowdon did not use Dig:
Bite: Dex(2)+Fight(2)+Brawl(2)-Actions(2)=4D6
Damage: Power(2)+STR(2)=4D6
Effect: 3D6 to flinch.
Quick Attack: Dex(2)+Fight(2)+Brawl(2)-Actions(4)=2D6
Damage: Power(2)+STR(2)=4D6
Effect: Priority Attack.
In case of Hippowdon use Dig:
Bulk Up: Tough(3)+Contest(0)+Intimidate(0)+Will Point(1)-Actions(2)=1D6+1
Effect: Increase STR and DEF by +1.
Bite: Dex(2)+Fight(2)+Brawl(2)-Actions(4)=2D6
Damage: Power(2)+STR(3*)=5D6
Effect: 3D6 to Flinch.
"Karen, I think he you should prepare Life Dew to counter the effects of that sandstorm! Marcus! If you have a Flinch Move like Headbutt or something, you better use it! We must stop that behemoth movements as quick we can! Pyra, with me!"
Kogeki sharp its fangs, ready to launch in battle against Hippodow!
Sequence of orders: If Hippowdon not use Dig, Kogeki will focus in use Bite to try Flinch its movements, and then in sequence use Quick Attack to cause some sort of chip damage to help the others to fight against it! If Hippowdon did use Dig, Kogeki will use Bulk Up instead using a Will Point to increase the number of dices to make it work and then use Bite.
In the scenario where Hippowdon did not use Dig:
Bite: Dex(2)+Fight(2)+Brawl(2)-Actions(2)=4D6
Damage: Power(2)+STR(2)=4D6
Effect: 3D6 to flinch.
Quick Attack: Dex(2)+Fight(2)+Brawl(2)-Actions(4)=2D6
Damage: Power(2)+STR(2)=4D6
Effect: Priority Attack.
In case of Hippowdon use Dig:
Bulk Up: Tough(3)+Contest(0)+Intimidate(0)+Will Point(1)-Actions(2)=1D6+1
Effect: Increase STR and DEF by +1.
Bite: Dex(2)+Fight(2)+Brawl(2)-Actions(4)=2D6
Damage: Power(2)+STR(3*)=5D6
Effect: 3D6 to Flinch.
Kogeki currently ability to active in battles: Anticipation.



