02-18-2021, 04:03 PM
(This post was last modified: 02-18-2021, 04:04 PM by PhantomUnderYourDesk.)
Fufu, that Hippowdon appears to quite a tough and intimidating foe, given how various of Kee's dear companions either flinch from being attacked by it or miss their assault completely out of fear/the sandstorm. ...aLL tHe bETtEr iN hIS dEeP-REd eYEs; the tougher the opponent the more fierce and exciting the battleeee!!1 ( ÒωÓ)و☆ The raging sandstorm causes the crittercoon to cough and spew, but the healing droplets of water caught in his fine fur quickly account for any physical damage taken from this. He throws a glimpse over to Karen, giving the psychic fairy the glance of a smile BRIMMING with reassurance and boldness in response to her concern.
Kee's just standing there on the trembling ground as he awaits the hippo to resurface any moment. His whole body tenses up, his stance strengthens, his expression hardens, a highly anticipated smile forms: If it does so, he'll be ready. That's probably Kee's strong and neurotic protective instinct at it's best (or worst) so far.
Orders for this Round:
Only one Action this Round. If Hippowdon targets anyone BUT Pyra (as she/Windos evades) with the upcoming Dig Attack, Kee will clash that attack by likewise catching Hippowdon off-guard with his loud voice. He'll put everything he's got into it to show that he DOES MEAN IT (mechanically this means spending a Will Point to add a success)
Accuracy Roll Snarl Clash: 2 Special + 2 Fight + 2*Clash + 2 SingleAction Bonus = 8d6 + Will Point
"Tryin' tha same trick ONCE 'GAIN, huh?~ Dontcha DARE 'ttacking mah people like THAT!!1"
If Pyra IS targeted by that Dig Attack and regardless whether she successfully evade or not, Kee's protective instinct will stire flare up at it's best and cause him to go for Hippowdon DIRECTLY head-first; totally irrespective of his own safety. This Action too is powered up with a Will Point.
Accuracy Roll Headbutt: 2 Dext + 2 Fight + 1 Brawl + 2 SingleAction Bonus = 7d6 + Will Point
Damage Roll: 1 Strength + 3 Power + STAB = 5d6
Additional notes: Has 3CD to flinch Hippowdon.
Same in-chara response as in the Snarl Clash.
Kee's just standing there on the trembling ground as he awaits the hippo to resurface any moment. His whole body tenses up, his stance strengthens, his expression hardens, a highly anticipated smile forms: If it does so, he'll be ready. That's probably Kee's strong and neurotic protective instinct at it's best (or worst) so far.
Orders for this Round:
Only one Action this Round. If Hippowdon targets anyone BUT Pyra (as she/Windos evades) with the upcoming Dig Attack, Kee will clash that attack by likewise catching Hippowdon off-guard with his loud voice. He'll put everything he's got into it to show that he DOES MEAN IT (mechanically this means spending a Will Point to add a success)
Accuracy Roll Snarl Clash: 2 Special + 2 Fight + 2*Clash + 2 SingleAction Bonus = 8d6 + Will Point
"Tryin' tha same trick ONCE 'GAIN, huh?~ Dontcha DARE 'ttacking mah people like THAT!!1"
If Pyra IS targeted by that Dig Attack and regardless whether she successfully evade or not, Kee's protective instinct will stire flare up at it's best and cause him to go for Hippowdon DIRECTLY head-first; totally irrespective of his own safety. This Action too is powered up with a Will Point.
Accuracy Roll Headbutt: 2 Dext + 2 Fight + 1 Brawl + 2 SingleAction Bonus = 7d6 + Will Point
Damage Roll: 1 Strength + 3 Power + STAB = 5d6
Additional notes: Has 3CD to flinch Hippowdon.
Same in-chara response as in the Snarl Clash.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


