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[Game Thread] Pokerole Mystery Dungeon: Primal Shadows
Kogeki try as best he could in break though the defences of that beast.

His first attempt was try to Flinch his enemy by trying to bite the leg of the enemy. The Hippowdon just send some sand of his sandstorm to blind Kogeki, making him miss the attack.

He see the others successful break the enemy force, so this time he try use his best weapon: Speed. With a blink of a eye he appear right in Hippowdon face and deliver a axe kick. Another failure since the beast just bounce off Kogeki.

The sandstorm did hurt a bit, but it hurts more to know he didn't do any significant damage against the behemoth.

He decided to try everything his could. One way or another, he must succeed in his next move.

"Karen! Better ready any healing items! We might need to revive someone! Marcus! We will continue our strategy to try Flinch Hippowdon! We must win this!"

Orders: Use a Bite and Quick Attack in the moment Hippowdon get out of the sand, and in both moves Kogeki will use a Will Point each to add a Automatic success in those two. I tired of miss all attacks every time.

If by chance Hippowdon to target Kogeki and do any damage on him, Kogeki will use another Will Point to ignore Pain Penalization.

That's 3 Will Points in total. Risk? Yes, but we must beat that Hippowdon one way or another.

Bite: Dex(2)+Fight(2)+Brawl(2)+Will(1)-Actions (2)=4D6+1
Damage: Power(2)+STR(2)=4D6
Effect: 3D6 to Flinch.

Quick Attack: Dex(2)+Fight(2)+Brawl(2)+Will Point(1)-Actions(4)=2D6+1
Damage: Power(2)+STR(2)=4D6
Effect: Priority Attack.
Kogeki currently ability to active in battles: Anticipation.
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RE: [Game Thread] Pokerole Mystery Dungeon: Primal Shadows - by Spiritmon - 02-18-2021, 04:34 PM
" - by Spiritmon - 08-29-2022, 06:06 PM

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