02-22-2021, 07:36 PM
Quote:Before anything, he'll retrieve the large branch of a tree he packed in and uses it to poke/move the suspected Item, if he can reach it with the branch in the first place. If he CAN, the he'll try to retrieve it using the branch. If the branch is too short to reach the suspected Item, then Kee will at least poke the walls with these large jagged rocks to see if there's a danger of them breaking/to check how stable they are: Is it possible to climb down THESE rocks in particular to the bottom to reach the Item and then climbing out the same side you came from? What would the roll of this action look like?
The branch is definitely waaaaaaayyyy too short to reach that item. The pit's rather deep.
When Kee pokes one of the stones jutting out of the wall, it definitely seems like the handhold is a little loose. Other stones aren't as loose, however, so climbing down and back up again without getting hurt may be doable, but it'll probably be somewhat difficult.
Climbing down (and up) would be a Dex + Survival + Athletics check.
Quote:[Speaking of which, how will Paralysis affect Tile Movement? I know Pain has an affect on Travel Speed, but what about Status that is literally supposed to lock someone down?]
It won't affect tile movement mechanically here, but roleplay wise, it's definitely slowing everyone down because movement speed scales with your current Dexterity score.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


