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[Game Thread] Pokerole Mystery Dungeon: Primal Shadows
Into the depths of the Hidden Mine he goes alongside Pyra, and the moment Kee recognizes THAT CATBAT OF A COUNT stading there in the room, he goes into full fighting mode; complete with him hissing, baring his teeth, every hair of his fuzzy fur being bristled etc.
Something - SOMETHING - about that rectangular object they hold in their claw they call 'Dread Plate' makes Kee's smol heart race like it hasn't done before since he was turned into a Pokemon, SOMETHING about it is with that plate that he would (figuratively) walk over dead bodies of enemy Pokemon to get his own claws onto it.

Why and how so his desire for this plate is so strong, is kinda beyond Kee. What he does understand however, is that there must be a reason why he feels so.

There are more important issues at hand right now though, and that is that big massive guy that is Machamp coming straight AT THEM to, uh... get back that plate? Eh, whatever, if Machamp wants to fight for that plate so be it then, Kee won't deny a decent battle and good challenge: Fighting Type of not, HAH!1!! Just because he's so smol and fuzzy and is weak to their Type, he WON'T show any fear or hesitation towards them to give them NOT THE SLIGHTEST of opening, NOPE!!1!

[Image: image?url=https%3A%2F%2Fstatic.onecms.io...0.jpg&q=85]

Orders general: Kee's primary goal for this battle is to not get fainted from all the Fighting Types here while also dealing as many damage as he can. He'll be constantly moving during the battle and never stand still, he's not afraid to get close (but not too close) to the streams of lava.


Orders A: If Machamp attempts to attack him directly or any of the Machop tries to hit him with a priority move, Kee will discourage them from doing so by shouting and screaming at them with everything he's got to protect himself.
Accuracy Roll Snarl Clash: 2 Special + 2 Fight + 2* Clash + 2 Single Action Bonus = 8d6


Orders B: In case he's not targeted when he gets to move, he'll go straight  for Machamp to give them a full-blown headbutt.
Accuracy Roll Headbutt: 2 Dext + 2 Fight + 2 Brawl + 2 Single Action Bonus = 8d6
Damage Roll: 1 Strength + 3 Power + STAB = 5d6
Additional notes: Has 3CD to flinch the foe.


If at any time of the Round at the end of a set of a set of turn Kee is at 2 or 1 HP, he'll be healing himself up with an Oran Berry from his bag. Same so if he does at the end of the Round. This counts as the Pokemon's equivalent of a Trainer Action and does not require a roll nor an Action. (This is a legal thing to do according to my notes in the Houserules tab of my charasheet)
[Image: note.PNG]
If Kee faints, he'll be autorevived with 2HP via a Tiny Reviver Seed in his bag.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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RE: [Game Thread] Pokerole Mystery Dungeon: Primal Shadows - by PhantomUnderYourDesk - 10-17-2021, 01:01 PM
" - by Spiritmon - 08-29-2022, 06:06 PM

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