10-22-2021, 04:14 PM
Primal Shadow Round 2 (The Actual Initiatives)
AHAHAHAHAHAHAHAHAHAHAHA! Ziggy Kee can only...laugh and snicker at this masterly-performed charade pulled off by the black kistune. Too intriguing and wonderfully deceiving was her show, mastered with flying colours, she'd get a standing ovation and two thumbs-up from him! ( ÒωÓ)و☆
Unfortunately, she's the enemy Pokemon and plagued by what seems to be be a Primal State, so there goes nothing.
All that *C L A N G-ing* noise is what makes Kee perk up in particular everytime it's heard. Being unharmed and untouched in this exciting chaos of a battle, he takes advantage of the opportunity: He ducks his furry head, takes a moment to properly aim, then sprints straight-away and head-first for the cart the *C L A N G-ing* sounds are coming from With EVeRYthinG HE's goT!!1 Such recklessness from the smol crittercoon.
Accuracy Roll Headbutt on the dark shadows covering the cart: 2 Dext + 2 Fight + 2 Brawl + 2 Single Action Bonus + 1 Will Point = 8d6 + 6*
Damage Roll: Does it matter? It'd be 1 Strength + 3 Power + STAB = 5d6
Additional notes: Kee alone's probably not strong enough to knock over the cart or (at best) free Machamp, but that's not stop him from trying. Best he can do is somehow help Machamp get free!
AHAHAHAHAHAHAHAHAHAHAHA! Ziggy Kee can only...laugh and snicker at this masterly-performed charade pulled off by the black kistune. Too intriguing and wonderfully deceiving was her show, mastered with flying colours, she'd get a standing ovation and two thumbs-up from him! ( ÒωÓ)و☆
Unfortunately, she's the enemy Pokemon and plagued by what seems to be be a Primal State, so there goes nothing.
All that *C L A N G-ing* noise is what makes Kee perk up in particular everytime it's heard. Being unharmed and untouched in this exciting chaos of a battle, he takes advantage of the opportunity: He ducks his furry head, takes a moment to properly aim, then sprints straight-away and head-first for the cart the *C L A N G-ing* sounds are coming from With EVeRYthinG HE's goT!!1 Such recklessness from the smol crittercoon.
Accuracy Roll Headbutt on the dark shadows covering the cart: 2 Dext + 2 Fight + 2 Brawl + 2 Single Action Bonus + 1 Will Point = 8d6 + 6*
Damage Roll: Does it matter? It'd be 1 Strength + 3 Power + STAB = 5d6
Additional notes: Kee alone's probably not strong enough to knock over the cart or (at best) free Machamp, but that's not stop him from trying. Best he can do is somehow help Machamp get free!
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


