09-29-2022, 01:31 PM
(09-26-2022, 04:56 PM)Dragonstrike Wrote:
Right after their expedient Ambush Platina glanced briefly at the noxious pile of trash, a Poison type, and bit off an angry retort as she realized her mistake. Oh darn it all, she should've attacked it instead of the Fighter! Just because she's Immune to Poison doesn't mean the rest of her companions are, and now they may suffer the consequences of her hasty waste!
'What done is done', though, the shiny bird quickly thinks to herself as she eyed the rest of their remaining, wounded adversaries. 'Let us finish what we started with them before they can compound my laspe in judgement.'
Seconds remaining before the next Round can commence, she belts out her advice for everyone: "Keldeo, attack the bear! Emolga, the Fighter! Kee, Kogeki, back them up or fight the trash! Go !!"
Orders: As we well discussed, we're going with Operation Double or Nothing. Keldeo and Emolga are heavily suggested to attack their respective targets (Cubchoo for K and Mienfoo for Emolga), while Kogeki is ready to Link Move Quick Attack -> Shadow Punch either the Cubchoo -> Meinfoo -> Trubbish, the order of priority being essentially 'Attack whomever is still conscious after/in spite of Keldeo's and Emolga's first set of Actions), only targeting the Trubbish if it's the only one UnFainted when it gets to his turn.
Of course, if the Priority would prevent him from using it to doing as I say ( @Dragonstrike ?), then I have a alternative suggestion for @Spiritmon - use the combo on Mienfoo, since they're more likely to Faint and they'd have to Clash it with their own Attack or Evade it if they want to avoid the possibility, and Phantom has already said they'll try to Clash any Fake Outs they might use on anybody, so this alternative route has MAXIMUM redundancy built into it.
Other than that, Kee is ready to do his own Orders (Including Clashing any Fake Outs from Mienfoo, if they have it) and Kogeki may have other Actions besides the Combo, so let's get to what Platina is going to do:
1. If Cubchoo is still unFainted after everyone else's Actions, he's getting a Steel Wing for his troubles. If they Fainted but not Mienfoo, they get Pecked again. If both Mienf and Chub are Fainted, Steel Wing for Trubbish!
2. Second Action will be Peck against Cubchoo OR Trubbish (Whichever has the lowest HP, or Steel Wing against Mienfoo if they somehow survived the First set of Actions.
3. Last Action shall be a Strike against any Pokemon remaining with the lowest HP
Alright, without further ado let's wreck the rest of these wild 'Mons!
Moves:
Steel Wing
Accuracy:
If Used as her First Action: DEX (3) + Fight (2) + Brawl (2) - 1 Accuracy - 2 Actions = 4D6 Dice
If Used as her Second Action: 2D6 Dice
Damage: STR (2) + 3 + STAB = 6D6 Damage against ALL (+ 1 Damage against Cubchoo)
Effect: 1D6 to increase Defense by 1
Peck
Accuracy:
If Used as her First Action: 5D6 Dice
If Used as her Second Action: 3D6 Dice
Damage: STR + 2 + STAB = 5D6 Damage against ALL (+1 Damage against Cubchoo)
Effect: None
Strike
Accuracy: DEX + Fight + Brawl - 6 Actions = 1D6 Dice
Damage: STR + 1 = 3D6 Damage
Effect: None
Big Note: Platina's Ability is Keen Eye, she suffers no Pain Penalties to Accuracy Cost or any effect that would lower her Accuracy!
Big Note 2: For Spirit and Phantom, be sure to include contingency orders for where you want your attacks to go if your intended target gets taken out before your character's 'turn'. If you don't want to do a complex set of orders, I recommend just saying 'My [Move] targets [1st Guy], but if they Faint before I can attack then [PC] targets the Pokemon with the lowest HP' .
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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