10-01-2022, 12:11 PM
Glacial Group Round 1
Link to the previous post/Round 0
...Chandelure has been properly defeated, yes!! ( ÒωÓ)و☆ That lets Kee allow himself exactly one moment to take a breather, especially after he strained his voice that much by snarling at the three remaining wild Pokemon. That's just one victory in this whole situation, as there's STILL danger ahead - that FIGHTING TYPE!! and that POISON!! especially! Fixating on the former, the crittercoon prepares himself by doing what he can best/what he (in his books) failed to do in his human life: Protect those he cares for from any harm!!
Orders for this Round:
Shall Mienfoo use FakeOut on any of us, Kee will clash that move by intervening with his head; same if Mienfoo decides to use a Fighting Type'd move against him. If neither of that happens, he will attack himself:
- If there are more than one foe remaining, he'll Snarl them away in hopes to defeat them. Target are those foes with the lowest HP; if equal, go by the Init Order starting at the top.
- If there is only one foe remaining (doesn't matter who), he'll give them a good Headbutt in hopes to defeat them.
Accuracy Roll Headbutt Clash: 2 Strength + 2 Fight + 2*Clash + 2 Single Action Bonus = 8d6
Shall the clash with a Fighting type'd move succeed, Kee will not take any double-SE damage.
Accuracy Roll Single Action Snarl: 3 Dext + 2 Fight + 1 Channel - 1 Inaccuracy + 2 Single Action Bonus = 7d6
Damage Roll: 2 Special + 2 power + STAB = 5d6, NVE if hitting Mienfoo
Additional notes: Will autolower hit target's Special by 1.
Accuracy Roll Single Action Headbutt: 3 Dext + 2 Fight + 2 Brawl + 2 Single Action Bonus = 9d6
Damage Roll: 2 Strength + 3 Power + STAB = 6d6
Additional notes: Has 3 CD to flinch.
Link to the previous post/Round 0
...Chandelure has been properly defeated, yes!! ( ÒωÓ)و☆ That lets Kee allow himself exactly one moment to take a breather, especially after he strained his voice that much by snarling at the three remaining wild Pokemon. That's just one victory in this whole situation, as there's STILL danger ahead - that FIGHTING TYPE!! and that POISON!! especially! Fixating on the former, the crittercoon prepares himself by doing what he can best/what he (in his books) failed to do in his human life: Protect those he cares for from any harm!!
Orders for this Round:
Shall Mienfoo use FakeOut on any of us, Kee will clash that move by intervening with his head; same if Mienfoo decides to use a Fighting Type'd move against him. If neither of that happens, he will attack himself:
- If there are more than one foe remaining, he'll Snarl them away in hopes to defeat them. Target are those foes with the lowest HP; if equal, go by the Init Order starting at the top.
- If there is only one foe remaining (doesn't matter who), he'll give them a good Headbutt in hopes to defeat them.
Accuracy Roll Headbutt Clash: 2 Strength + 2 Fight + 2*Clash + 2 Single Action Bonus = 8d6
Shall the clash with a Fighting type'd move succeed, Kee will not take any double-SE damage.
Accuracy Roll Single Action Snarl: 3 Dext + 2 Fight + 1 Channel - 1 Inaccuracy + 2 Single Action Bonus = 7d6
Damage Roll: 2 Special + 2 power + STAB = 5d6, NVE if hitting Mienfoo
Additional notes: Will autolower hit target's Special by 1.
Accuracy Roll Single Action Headbutt: 3 Dext + 2 Fight + 2 Brawl + 2 Single Action Bonus = 9d6
Damage Roll: 2 Strength + 3 Power + STAB = 6d6
Additional notes: Has 3 CD to flinch.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


