07-17-2023, 05:16 PM
(This post was last modified: 07-17-2023, 05:26 PM by Dragonstrike.)
Everyone divides into their groups, and Rhyperior and Roserade give some last minute advice.
"If you take out your group quickly, move on to another group and help them clear out theirs! The faster we can clear this rabble, the faster we can get out of this room!"
"Make sure to be aware of your surroundings as well. There's a lot of items scattered around here, but a lot of hidden traps too. Rhyperior and I have triggered a few of them already."
And when you look at what Roserade is indicating, there's strange tiles with images of spiky spheres on them at various locations in the room. There doesn't seem to be much of a pattern to them either.
![[Image: 144px-Spiky_Trap_artwork_RTDX.png]](https://archives.bulbagarden.net/media/upload/thumb/e/eb/Spiky_Trap_artwork_RTDX.png/144px-Spiky_Trap_artwork_RTDX.png)
"This room seems to be littered with Spiky Traps. They'll only do a small amount of damage if you step on them, but it can add up quickly if you're taking a lot of hits, so be very careful!"
Mechanically, this refers to the following:
- there are many items scattered around the room. You may spend one of your two per round dedicated item usage actions to pick an item up off the ground and either pocket it if you have room in your bag or use it immediately.
- However, there are also hidden traps that have gone untriggered. If you wish to pick up one of these items, I will roll 1d6. If I roll under a certain number, you trigger a trap and its corresponding effect on your way to the item's location! There are a limited number of traps in the room though, and the number I need to roll under decreases every time one is triggered (since you can simply avoid a trap that you can see). As Roserade and Rhyperior have already triggered some of the traps already, the number I need to roll to trigger a trap will be 4 or less initially. If I roll a 5 or 6, you collect the item without triggering any traps, but the number I need to roll under doesn't decrease.
- You can also use any items you've brought with you as normal of course. If you have anything on hand that might help you get through this battle, there's no shame in using it!
As for how the Gigalith group will work, the NPCs assigned to it are fairly evenly matched with the wild pokemonbu the slight numbers advantage will give them an edge. I will roll a d6 every round for them until they either defeat their group or receive help from a Player Character or Roserade and Rhyperior. If I roll a 2 or less, they'll attempt to use one of the items to maintain an advantage. If I roll a 3 or more, they'll continue fighting without using one of the items.
At the end of the battle, you'll be able to collect any remaining loot with much less risk. The more loot you leave for later collection though, the higher the risk that you'll trigger the remaining traps trying to collect it all. Whether you use the provided items to get through a difficult battle or try to use as few of them as possible so you have some loot to save for later is up to you!
Now then, it's time for a Monster Hoooooooooouuuuuuuusssssseeee!
Groupings:
Gigalith Group: Zeraora, Dedenne, Bunnelby, Rolycoly
Archeops Group: Roserade, Rhyperior
Butterfree Group: Platina, Kee, Snom, Hoopa
Victreebel Group: Madame Twintails, Emolga, Karen, Kogeki
Probopass Group: Daxter, Sheena, Rowlet, Keldeo
The items scattered around the room:
- 3 Oran Berries
- 2 Reviver Seeds
- 2 Pecha Berries
- 1 Chesto Berry
- 2 Rawst Berries
- 5 piles of 100 Poké
- An item that looks suspiciously like a normal stick, but there seems to be a gathering of energy at its tip that makes it look like a wizard's wand. The energy looks rather volatile, but it might be able to be weaponized...
VS Shadow Butterfree Initiatives
Platina: (3) +7 = 10
Carbink: (5) +5 = 10
Snom: (5) +5 = 10
Butterfree: (1) +6 = 7
Petilil: (3) +4 = 7
Hoopa: (1) +5 = 6
Kee: (1) +5 = 6
VS Shadow Victreebel Initiatives
Madame Twintales: (3) +7 = 10
Emolga: (2) +7 = 9
Kogeki: (6) +3 = 9
Sudowoodo: (4) +5 = 9
Victreebel: (2) +6 = 8
Ledyba: (1) +4 = 5
Karen: (1) +3 = 4
VS Shadow Probopass Intitiatives
Keldeo: (3) +8 = 11
Daxter: (3) +6 = 9
Probopass: (3) +6 = 9
Crustle: (3) +5 = 8
Sheena: (1) +6 = 7
Mime Jr.: (2) +4 = 6
Rowlet: (1) +5 = 6
Only give me orders for attacks against your assigned group please! And just like before, you may make suggestions to the NPCs in your group about what they should be doing.
And as a heads up for @Mikaruge108 (when they return) and @no one, Rolycoly, Rowlet, and Snom have spent exp on increasing their stats! Rowlet has increased their Strength and Dex by 1, Snom has increased their Special; Survival; and Alert by 1, and Rolycoly has increased their Strength and Alert by 1!
"Everyone get ready! Here they come!"
"Together, we can overcome this challenge!"
The wild pokemon all surge forwards and attack!
Island of Storms Monster House Round 1
"If you take out your group quickly, move on to another group and help them clear out theirs! The faster we can clear this rabble, the faster we can get out of this room!"
"Make sure to be aware of your surroundings as well. There's a lot of items scattered around here, but a lot of hidden traps too. Rhyperior and I have triggered a few of them already."
And when you look at what Roserade is indicating, there's strange tiles with images of spiky spheres on them at various locations in the room. There doesn't seem to be much of a pattern to them either.
"This room seems to be littered with Spiky Traps. They'll only do a small amount of damage if you step on them, but it can add up quickly if you're taking a lot of hits, so be very careful!"
Mechanically, this refers to the following:
- there are many items scattered around the room. You may spend one of your two per round dedicated item usage actions to pick an item up off the ground and either pocket it if you have room in your bag or use it immediately.
- However, there are also hidden traps that have gone untriggered. If you wish to pick up one of these items, I will roll 1d6. If I roll under a certain number, you trigger a trap and its corresponding effect on your way to the item's location! There are a limited number of traps in the room though, and the number I need to roll under decreases every time one is triggered (since you can simply avoid a trap that you can see). As Roserade and Rhyperior have already triggered some of the traps already, the number I need to roll to trigger a trap will be 4 or less initially. If I roll a 5 or 6, you collect the item without triggering any traps, but the number I need to roll under doesn't decrease.
- You can also use any items you've brought with you as normal of course. If you have anything on hand that might help you get through this battle, there's no shame in using it!
As for how the Gigalith group will work, the NPCs assigned to it are fairly evenly matched with the wild pokemonbu the slight numbers advantage will give them an edge. I will roll a d6 every round for them until they either defeat their group or receive help from a Player Character or Roserade and Rhyperior. If I roll a 2 or less, they'll attempt to use one of the items to maintain an advantage. If I roll a 3 or more, they'll continue fighting without using one of the items.
At the end of the battle, you'll be able to collect any remaining loot with much less risk. The more loot you leave for later collection though, the higher the risk that you'll trigger the remaining traps trying to collect it all. Whether you use the provided items to get through a difficult battle or try to use as few of them as possible so you have some loot to save for later is up to you!
Now then, it's time for a Monster Hoooooooooouuuuuuuusssssseeee!
Groupings:
Gigalith Group: Zeraora, Dedenne, Bunnelby, Rolycoly
Archeops Group: Roserade, Rhyperior
Butterfree Group: Platina, Kee, Snom, Hoopa
Victreebel Group: Madame Twintails, Emolga, Karen, Kogeki
Probopass Group: Daxter, Sheena, Rowlet, Keldeo
The items scattered around the room:
- 3 Oran Berries
- 2 Reviver Seeds
- 2 Pecha Berries
- 1 Chesto Berry
- 2 Rawst Berries
- 5 piles of 100 Poké
- An item that looks suspiciously like a normal stick, but there seems to be a gathering of energy at its tip that makes it look like a wizard's wand. The energy looks rather volatile, but it might be able to be weaponized...
VS Shadow Butterfree Initiatives
Platina: (3) +7 = 10
Carbink: (5) +5 = 10
Snom: (5) +5 = 10
Butterfree: (1) +6 = 7
Petilil: (3) +4 = 7
Hoopa: (1) +5 = 6
Kee: (1) +5 = 6
VS Shadow Victreebel Initiatives
Madame Twintales: (3) +7 = 10
Emolga: (2) +7 = 9
Kogeki: (6) +3 = 9
Sudowoodo: (4) +5 = 9
Victreebel: (2) +6 = 8
Ledyba: (1) +4 = 5
Karen: (1) +3 = 4
VS Shadow Probopass Intitiatives
Keldeo: (3) +8 = 11
Daxter: (3) +6 = 9
Probopass: (3) +6 = 9
Crustle: (3) +5 = 8
Sheena: (1) +6 = 7
Mime Jr.: (2) +4 = 6
Rowlet: (1) +5 = 6
Only give me orders for attacks against your assigned group please! And just like before, you may make suggestions to the NPCs in your group about what they should be doing.
And as a heads up for @Mikaruge108 (when they return) and @no one, Rolycoly, Rowlet, and Snom have spent exp on increasing their stats! Rowlet has increased their Strength and Dex by 1, Snom has increased their Special; Survival; and Alert by 1, and Rolycoly has increased their Strength and Alert by 1!
"Everyone get ready! Here they come!"
"Together, we can overcome this challenge!"
The wild pokemon all surge forwards and attack!
Island of Storms Monster House Round 1
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


