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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
#2
Character Creation
Character Creation is divided up into 3 different categories: Background, Difficulty Type, and Fortune.

Let's get straight to the nitty gritty, shall we?

(1) The Backgrounds (1)


You know what’s been missing from every campaign thus far? Actual Mechanical Background choices! These are broadly specific origins of where your character is generally from you can use in addition to creating a PC’s history whole cloth, each having their own unique traits and options that can’t easily be gotten elsewhere…..

Tourist/Outsider

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Unovian

[LOCKED] ; For reasons that will be elaborated on later in the World Lore Section of the Game Thread, no PC can be from Unovia. Unovian Pokemon can still be found and acquired relatively easy in the game’s region, however, so don’t fret TOO much. If, after learning WHY the Unovian Background is LOCKED, someone wants to be from there….that will be a matter discussed via PM....
===
Settler Descendent


The Natives


The Magi

You have a difficult time forming relationships with non-Natives and non-Magic Users, though that certainly can't stop you from trying.

- Choose one of the following Disciplines: Technomage, Alchemist, or Evoker. Your PC is that subclass of Scimitar, with access to their respective and exclusive Magical Specialties, as well as having their own Traits and Mechanical Differences. Technomage focus on the use of technology and MAGIC SCIENCE! to actualize their magic, be it Artifacts, coding and programming, and construction of various other futuristic/techy things. Alchemists focus on making Magical Potions/Tonics/Medicines and other Compounded/Empowered Items (Like a Chimcar Paw Empowered to cast Ember on command, for example, or creating stuff out of natural materials that hew closers towards Nature). Evokers focus on using their Will to directly wrestle and shape the very energies of Terra, Heavens, and beyond to actualize their wishes, curses, mysterious, or other phenomena, natural and not. They all share one thing in common, however - The Gauntlet they wear and the Magick Rituals that bind their Pokemon to it, so they may use their Power for themselves. Note: They can still let out and use their Pokemon outside of Gauntlet shenanigans, though it is frowned upon in Scimitar society.
- Your Pokemon...well, they're quite Magical and Arcane, either by selection, make, or simply being exposed to your own Magicks for so very long. The Natives, despite their hatred of your kind, begrudgingly are interested in your partners to compare to their own, while various hedge mages and twisted trainers (ie Possesed or Brainwashed by Pokemon) Trainers are naturally drawn to them, like moths to a flame...
- Special Ruling: Scimitars are allowed to Fight in Sanctioned Pokemon Battles - More on this later, if someone ends up actually choosing Scimitar.

The Pokémon

What it says on the tin – you’ve chosen to play as a Pokemon! More specifically, either a Human-Like Pokemon, a Pokemon that can learn Assist, a Super Smart Pokemon Species, a Magical/Otherworldly Pokemon (Old Fairies chiefly) a Artificial Pokémon, or a Telepathic Pokemon. Regardess, you are of considerable Intelligence and s one of the rare few of their kind to ‘embrace’ Humanity in their own fashion and earn Citizenship with whatever Region you come from! Great sacrifices have been made to achieve this status, the average Poemon and Human thinks you are beyond eccentric, and the whoe ‘Training’ business is a weird dynamic in of itself, but you say it was worth it to be more than who they were born as….

- You play as the Pokemon you pick. If you're familar with Dragonstrike's latest campaign, you have a pretty good idea on what you are capable of doing with a Pokemon Protagonist. If not, I'll explain in details on request! You also know how to communicate with Humans, via one means or another.
- Your fellow Pokemon find you extremely weird for the Lifestyle you've worked so hard to achieve, and you are thoroughly an oddity to most everyone else. However, the Sinnioh People treat your kind with great respect and dignity, The Natives are awed and amazed with you, treating you as a Mystic/Great Person of sorts, while the Scimitar are wary but keen to learn more about how you managed to do what you've done. Relationship growths vary wildlly, depending on species.
- Choose one of the two Kind of Pokemon you are: Cityborn or Wildborne. The former is more in tune and very familiar with the Civilized World/Region they hale from (and all the Lore/Traits thereof), while Wildborne achieved their 'ascent' in...well, the wilds, before 'joining' the 'Human World' , and are familiar with their Region's Wilderness, Wilds Lore, and generally are more adept at Surviving in general at the cost of being rather...rusty and clumsy with 'City Living' and the sort.
- You are Citizen Pokemon, an extraordinary Pokemon that is for all intents and purposes equal in rights and social priviliges under the laws of your Region and Sutalor. The intricies of this is far to complex to summerize here, and will wildly vary anyway based on what Pokemon you choose and where they come from - this is a matter best left to PM hashing out.
- Special Note: You are allowed to participate in Sanction Battles; however, you effectively also 'count' as one of your own Pokemon towards your carry limit (You don't want anyone to Capture you, yes?), and you must follow special rules if you decide to take part in a Trainer Battle.

Just in Case Note - A PC can't normally start with magic of any kind; only by taking the right Background choices will you have access to it and a PC's SPE Stat from the get-go. More details about the various Magic Systems will be revealed if a Player creates a PC that has magic.


That's all of them! Now onto the next part:

(2) Difficulty Selection (2)

I intend for this to be a Wild, Challenge, and, frankly speaking, kinda dangerous campaign compared to what else has been done before. Because of this, PCs are going to start off relatively strong compared to, say, how Iron's PCs started. Much stronger. Some of you might not necessarily want to be so well-situated at the start, however, and would rather grow their character from humbler beginnings or simply challenge yourself. Fret not, there are options that cater to that playstyle too! For the bravest or most masocistic souls out there their is also Hard Mode, which is, to be transparent, most likely going have you end up with a Dead PC or one that is going to be a liability for awhile, but has a bevy of Perks that can't be gotten elsewhere. Lastly, there will be a section covering Restricted Pokémon, a category of critters that contain Pseudo-Legends, The 'Common' Mythic, The Dangerous, and The Maefic Monstrum, Sutalor's own home grown deadly nightmares made Pokemon, and all the custom rulings I've made thereof.


Alright, that's enough paraphrasing - onto the selection!


RESTRICTED POKEMON

Oh boy, we get to talk about what spicy changes I've cooked up with this lot! Let's dig in!!

Restricted Pokemon are Pokemon that are considered by many Regions to either be FAR more dangerous than the average species of 'Mon and/or are so rare as to require careful oversight to make sure nothing amiss happens to them. For the purposes of this campaign, they can be broadly divided into 3 Categories: Pseudos, 'Common' Mythics, and Global Menaces. Their is also an additonal group of Restricted Pokemon exclusive to Sutalor: The Malefic Monstrum. If the name isn't any indicator....we'll tune you in soon.



The Malefic Monstrum


....Sutalor does not pull its punches with its most dangerous game. Let me be 100% clear with you mates: these are walking Death Flags. Even in the best cases interacting with this wild lot will have long reaching and often bizaare consequences for your PC and likely the whole group. If you see one of these Pokemon in the wild in the early and even mid game, turn around and run unless you have a damn good reason to pick a fight or court trouble. 

You may be wondering why these 'Mons are so dangerous. Simple: They're responsible for the most Human and Pokemon Deaths by a large margin in Sutalor, and/or are capable of massive devastation across the Region, short and long term. Specific Lore and Information is largely unknown about these Pokemon outside of a SMALL handful of groups, since getting solid intel on them is a literal life and death game most lose and these and what IS known is heavily classified to prevent idiots, madman, and evil bastards from trying to exploit them to horrifically messy results. They're also 'Rare' , in the sense of 'It's rare for anyone to meet one and live/want to talk about it' category. About the only thing the common person woud know is their appearance (when you see them) and Name/Moniker....and should know, for their own good...

In sum: Do. Not. Screw. Around. With. These. Pokemon. 

*Rumbling Mountain - Roaming All Wrecker
*Sutalorian Jellicent - The Kings and Queens of the Undersea Empire of DEATH
*Beliaddon - The Infernal Parade of Demons and Monsters
*Barishisska - The Petrifying Gazer
*Dire Dartz - The Death Toxinator
*Wandering Hurricane - The Localized Maelstrum
*Wedaquila - The Glaive Gazer
*Roaring Moon - One Who Rules The Night
*Flutter Mane - Whimsically Wicked Wraith
*Tyrant King - The Plains Apex Predator
*Iron Sled - Paradise Frozen
*Iron Valiant - Forceful Dualist
*Iron Moth - Solar Flare
*Bla'bunog - Hungering Horde

Unfortunately for you guys, these Pokemon can appear in Random or Special Encounters, most of which are Mandatory; fortunately for you they are quite Rare and hard to trigger for the average man. If you somehow Unluck your way into one, I'll try my best to pull my punches, but be warned - these are Serious Encounters.

....Some of these Pokemon ARE sellectable are Starter Options, however, if you make the right Background choices. They operate under the same Rules as Pseudo-Tier Pokemon, but on the far extreme end. Take what I said about Pseudos being trouble magnets and double it with these 'Mons too; not to mention their mere presence will scare the shit out of virtually everything but Pokemon on the same power level. Oh boy.....

On that grim note, lets get moving to perhaps the most esoteric section of Character Creation....


(3) Fortune~* (3)

Ever heard of karma? If not, think or it as 'inherent tendency to attract good/bad things' , or in other words - good stuff happens to those that do good, and vice verse. Fortune operates along a parallel axis of sorts - It determines how strange, eventful, and over all exciting one's life is. By and large it's a inherent, non-malleable property, and most common people don't posses enough Fortune to warrant all but a scant few wild Encounters in their life. 

But we're not dealing with common people, now are we? Yes, this is were all the chickens comes to Roost in character creation - depending on the choices you've made, you'll be given a low or high Fortune Value that will define your PC's run through Sutalor. As what determine the score....
+ Personal Bio - The more extraordinary you make your PC here, the more Fortune they gain. A son of a teacher wouldn't inherent much Fortune, but the child of Professor Oak=k has great expectations placed on them by the universe at large. The value added is variable between +1 - +3 ; I have to make a judgment call here to determine the score
+ Background - Tourist is neutral/null on Fortune unless you make someone like Cynthia your Important Person, Settlers have + 1 Fortune, Natives have (-) 1 Fortune unless their Ashmut or Awmdu (+2), Magi have +2 or +3, and Pokemon are + 3 or higher, depending on which species you choose.
+Tiering -  + 1 for Tier 1, 0 for Tier 2, and - 1 for Tier 3; Hard Mode adds or subtracts Fortunate randomly on a day by day basis.
+ Pokemon 1 - For every Pokemon capable of Mega Transformation, Form Change, Terra Transformation, Transformation, Aura Powers, or has a Powerful and Unique Move / Abillity = + 1 Fortune for each
+ Pokémon 2 - Ghost, Fairy, Dark, Dragon, Ice, and Pokemon capable of manipulating their Type = + 1 Fortune for each (Dua Type only get + 1)
+ Pokémon 3 - Rare/Powerful Pokémon = + 1 or + 2
+ Poemon 4 - Magical and Artifice Pokémon = + 1 or + 2
+ Pseudo Legends Tier Pokémon and Beyond - + 3 to + 4
+ Rare Encounters - Certain ones can lower or increase Fortune
+ Meeting Certain Pokémon (Backstory or In-game) - Variable Fortune Gain
+ Being a PC - + 1 Fortune, if you have 1ess than +3 Fortune or are particu1ar1y specia1...  =^_^=
+ Individua Player Perks - Variable Fortune Modifiers
+ Temporary Modifiers may be added or subtracted, depending on Player Actions

As for what these Score add up too...

(0) - (+3) = Ho hum. You are a person that has the occasional brush with the strange and unusual, and you can say you have a eventful enough life, but by and large nothing ever 'big' happens to you.  Up to 3 Luck Dice in secret will be Rolled per Encounter, and Occasionally crops up with Actions within Encounters. Results shall modifying it accordingly...
(+4) - (+7) =  Dear me! Your life, for whatever reason, is a slow but steady sideshow of veritable wonders, horrors, and the bizarre. Rarely a week goes by before you get caught up in something like and impromptu street party, get dragged along for some shenanigans by plucky kids, or have all sorts of Pokemon make their impact known, one way or another..... Up to 5 Luck Dice in secret will be Rolled per Encounter, and your individual Actions are more likely to have unintended consequences, for better and worse. If your PC fails to have a Significant Luck Dice Proc within 5 Encounters, the 6th one will be a Special Strange Encounter.
(+8) - (+12) = Oh, where to begin? Day in and day out there never fails to be A Moment ® that either holds you hostage, abducts you by surprises most abnormal and unusual, or you just happen to get caught up in some hither unknown and exciting thrill ride that always catches you on the flat foot at first. You'd say you're well used to being Lady Luck's and Miss Fortune's favorite plaything, but you don't want to tempt them or their Fathers Fates to do more to you. Up to 8 Luck Dice in secret will be Rolled per Encounter, and your individual Actions definitely stir things up, for better and worse. Your PCs will have 1 Strange Encounter per day, bare minimum, and one Special Strange Encounter every 7 days, bare minimum. 
(+13) and Beyond - You know Ash Ketchum from the Anime and Movies? Yeah, you're on that level of Fortune. Your very existence is a Plot Device that the universe will never fail to find ways to engage in order to complicate your life in every kind of way imaginable (and some not!). Moreover, you passively affect the Fortune of those around you and can cause strange Event and Encounter; you're taking everyone you know on wild ride, and likely (definitely) inadvertidly sending ones off to poor, poor randoms and others less Fortunate than you!! In other words = Interesting Times are YOU!!! Everything you do is Strange. Everything that happens to you will be Strange. All Encounters you do are Strange. Special Strange Encounters are special no more - they just your life now pall!!! 

To sum things up, and as I've mentioned before - The More Powerful and Interesting You Make Your PCs, The Wilder Their Lives Are. You have been duly warned~ 

Note - Strange and 'Interesting Times' does not necessarily mean 'bad' ; Strangeness and Fortune can make the uncommon Common, the Rare obtainable, and give you possibilities to explore otherwise impossible. It is, however, completely Random, good, bad, or both - it'll be up to you to take charge of your Fortune and make it yours.

Fortune Rolls can be revealed by spending 1 Willpoint per day; further Will and certain Items can be spent to alter or eliminate Fortune, though beware of the knock-on affects of doing so...

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And....that's everything! The Proper Rules for Combat and Mechanics will come in a later post (I'll be reserving some to fill in later!) once I get some rest and tweak them around more, but for now this is it. Questions, ideas, speculation - you know what to do, mates!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - by Lord Windos - 12-31-2023, 06:35 AM

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