02-24-2024, 12:49 PM
(This post was last modified: 02-24-2024, 12:50 PM by Dragonstrike.)
(02-24-2024, 02:41 AM)Lord Windos Wrote:
Seddi takes particular note of Dodger's comment about a paralytic stinger.
"You're right on the money there, pardner. Let's get wranglin'."
Seddi takes a Nest Ball off of his belt and an Ultra Ball out of his bag. Time to do some quick pre-battle prep while that Sand Crawler is still asleep (emphasis on quick. Seddi reckons he probably isn't gonna get away with very much before this Sand Crawler wakes up).
Seddi lets his Rabsca out to float just above the sand, then gets the Net Ball on his belt ready to throw in case the Ultra Ball doesn't work and things go south.
This Sand Crawler isn't going to know what hit it.
The plan's a simple one: have Rabsca set up a Safeguard just in case, and try to catch the Sand Crawler with the Ultra Ball while it's still Deeply Asleep! If catching it immediately fails, then it'll be Veluza and Rabscas' turn to weaken it.
Safeguard
A: 4 Special + 4 Fight + 3 Channel = 11d6 base
E: Protects from status conditions! No paralytics are immobilizing anyone today!
Ultra Ball!
A: 5 Dex + 4 Fight + 4 Throw = 13d6 base if we're rolling it!
Seal Strength: 6d6 vs SC's Will - ?d6 for being Deeply Asleep! = 6d6 vs ?d6
If Stealth Rolls are needed:
Seddi: 5 Dex + 3 Survival + 3 Stealth = 11d6
Rabsca: 6* Dex (favored terrain!) + 3 Survival + 0 Stealth = 9d6
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


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