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[Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands
(03-12-2024, 06:30 AM)Lord Windos Wrote:

"Eeek!" Was all Oz was capable to say before been picking up by the stronger being than her. Oh no...been put in the spotlight like that really is something Oz didnt expected at all! She was pretty nervous like that. However, Persephone came to her rescue, showing a thumps up to her fellow sister, trying to make Oz confident they both can do that.

 Oz then takes a breath, and decided to let Persephone dance...but to keep a sync between them. And they both decided to go in one kind of style of dance, one that follow the chaos that is the music...one that Oz didnt do for quite a long while, but Oz decided to let her body do the language she needed to do.

Ballet.


As they move though the music, they dance, letting their bodies spin, sometimes even jumping a bit. This might be a little embarassing, since its been years Oz been praticing this kind of dance...but she dont give a damn. She feels happy and thats what matters!

Persephone is problably mimicking and maybe even giving some flair to her own dancing skills, which is problably a bit more easy since her body can float in the air (despite having 0 in Perform!). Persephone while dancing, some light begin to flow around her, giving more colors to the already light place. Summon one of her favorite spells: Lucky Chant!

Spheres of light begin to go around her, and even some flow in the direction of the person Persephone is facing, using another favorite spell of her: Confuse Ray!

And finally, to give it some last flair, ghost energies, flowing from her, giving some sinister aura, to acompany Persphone gremmlin persona: Hex! 

And Oz everytime pointing while dancing and knowing what order to give Persephone!

Lucky Chant:  Special(8*)+Contest(2)+Perform(3*)-Peformance (4) = 9D6
Effect: User and allies ignore "1" in their rolls! And enemies cant land critical hits! And good things happens at the GM description! I dont know what, but I curious to see!

Confuse Ray: Special(8*)+Fight(4)+Channel(7*)-Performance (5)= 14D6
Effect: Confuse the foe.

Hex(2x): Special(8*)+Fight(4)+Channel(7*)-Performance (6)= 13D6
Damage: Special(8*)+Damage(2 or 4) + STAB (1) = 11D6/13D6
Effect: In case the enemy has any status ailment (like confusion) 2 more dice is add to the roll.

Performance!

If I recall, only 1 move can be used per round, and then we can choose to sacrifice some of our accuracy pool to make a performance while dancing. The first roll I will sacrifice 4 of my accuracy for some performance entrance in the first move, then the second will have a -5 in the second move, and the third a -6! I feel a bit adventurous after taking the calculations. If I wrong just tell me in the meta thread mate! Also, the Hex shall be used twice!
Kogeki currently ability to active in battles: Anticipation.
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Messages In This Thread
RE: [Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands - by Spiritmon - 03-12-2024, 04:00 PM
4 - by Pokekitty2 - 06-15-2024, 09:46 PM
RE: 4 - by Dragonstrike - 06-16-2024, 07:27 AM
RE: 4 - by Pokekitty2 - 06-16-2024, 02:28 PM
RE: 4 - by Dragonstrike - 06-17-2024, 06:33 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 07:05 AM
RE: 4 - by Dragonstrike - 06-17-2024, 07:20 AM
RE: 4 - by Lord Windos - 06-17-2024, 07:46 AM
RE: 4 - by Dragonstrike - 06-17-2024, 08:02 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 08:13 AM
RE: 4 - by Dragonstrike - 06-17-2024, 09:30 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 10:01 AM

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