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[Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands
(03-13-2024, 03:36 PM)PhantomUnderYourDesk Wrote:

For such a simple task you can easily conjure up a air freshener cantrip to make your bedraggled rodartist much more pleasant to be around! You've also had practice doing such a spell on her in the past and yourself - the life of an Alchemist can be very dirty and messy at time, don't you know!

*Later....*

Once you get on the stage and summon what is for all intents and purposes a near mythical unicorn to prance around and look pretty it doesn't take long for a crowd to form, as onlookers of all ages, genders, and kinds look on with awe at this most poised and graceful creature. He, much like his Master, is quite aloof, paying no mind to his onlookers and instead looking over at you, bowing his head towards you in respect. As his sworn Master and Rider, his devotion towards you is without question - just say the word, and he'll do as you Wish. The crowd eats this up like cotton candy, which a lot of them are hankering for upon seeing his similarly colored mane spilling all over the floor and floating in the air.

So Spell Practice for Bern with Shields, Target and Restraint Practice for Nirix, and do a small Performance collecting some Veil Color from him, eh? Let's get to the magic making then!

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For Spell Practice, Magical Use mainly comes in two different 'Schools' for the lay wizard that isn't an Evoker - Using your Pokemon's Moves - either through the Guantlet or by Bond - in a process generally known as 'Evocation' , and Using your collected Special Power , Capabilities, and Specialties to try and create 'Spells' in a process generally called 'Incantation'

For Evocation, it's as simple as choosing a Move of a Pokemon that is connected through your Gauntlet (or Bond, if you're daring/specialized in that kind of Magic Use) , drawing upon the well of SPE Power you share (Determining how much SPE you dedicate to the Casting), and then actualizing the Effect on to the World, most oftenly directly from and through your Guantlet (Point and Aim, Strike, Touch, etc.), or in other cases away from the Caster, as is the case for powering Runic Structures from a distance, forming Spells around you, etc.. Since you don't really have any Moves with Myra or Nix that would increase the Defenses of an Object conventionally this route is not available. Which means we have to go with Invocation, which is when things get more complicated.

Invocation can be broken down into many different kinds of 'schools' and specialties, but really it all comes do to whether a Magi is doing Prepared Casting , Instance Casting, or Innate Casting

Prepared is as it says on the tin: you have, through practice, experimentation, and much research, used the SPE Power and what else you can draw upon initially (Moves, Items, Ingrediants, etc.) to make Spells that you know well enough to whip out as needed. For example, that Invisibility Spell is one such Prepared Casting - one you have put so much research into and much practice casting you can do it on a whim with Zephy and have her maintain it without much thought or effort. 

Instance Casting is just that - creating a Spell on the fly, as the instance of time demands. This is usually an inelegant and risky process that involves drawing upon either your Pokemon, Nature, and/or yourself and what you have on hand to make an Effect that hopefully does what you want.

Innate Casting is calling upon your own Specialties or Innate Traits to create a Spell that is based of those qualities, which can either wholely draw from yourself or be further bolstered by your Pokemon and other sources. If you were a Fire Mage, you could make Fireballs or warmth incantation much easier on the fly OR Prepared, for example.

In any case, Invocation follows a 'Build Your Own Spell' Model in Design Approach and Execution: Intent of Spell/Spell Desired -> Experience/Innate Talents <-> Effects/Ideas/Materials/Innate Specialties/etc. on Hand (Sources -> Research and Experimentation <->Combining the Sources Together <->  Refinement - > Final Results/Spell <-> Modifications as Needed. 

For example, you want to make a Healing Spell, and you have a Mon that knows Absorb , another has Regenerator, one knows Acid Armor, and you have an understanding of Medicine. You cludge all these together the best you can: one outcome is a Reverse Absorb Effect that turns the affected away into a semi-liquid mush first, uses your SPE and/or HP to Heal and Boost the Targets Natural Regeneration to treat the damage, and then Restores the natural condition of the Body by dispelling the Acid Armor properties after the Target is healed. Generally have a Clear Idea of what How Your Spell Should Work (IE: What does it do to a Target in a 'How does a Hammer Work' sort of way)and What You Spell Should Do (IE: What is the Effect of the Spell, or 'It is supposed to apply force to a target, like a Nail getting driven into wood by') is necessary in any kind of Invocation - randomly throwing stuff together without much thought can only lead to CHAOS!, disaster, and Strange, STRANGE results....

It is possible to create a Healing Spell using just your own Power and Ideas with no external components, but with an Innate Trait (Like Fire) or heavy practice and experimentation with other Healing Spells to form a sort of 'Feel' and Specialty for that sort of Casting it's exponentially harder to do so, and tends to lead to much failures or messy results. Though sometimes such things can produce Spells that are useful despite not being what you want - creating a Cancer Spell out of a Bad Healing Spell to Curse someone you REALLY don't like is one such example of 'Happy Accidents' of Spellcasting. 

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With all that Now Known, Bern is trying to create a Protective Shield Effect on the Bottles and other Stuff. The Only 'Shield' Move he has on hand through his Mons and Guantlet is Myra's Safeguard, which only covers Status, not Damage. Nirix doesn't have any Shiled Moves himself, but he does have Growl, which weakens Physical Damage via Mystical Means and counter vibration frequencies, and his Ability, which has further protective properties and allows a certain creativity in what he can do. Myra' has plenty of other Moves that could be bent towards esoteric functions to 'Protect' something, but it'd be VERY difficult without actually harming Nirix or someone else.

Zephy, of course, has plenty of Counter Damage Effects, but That Feeling you get is Warning you that Drawing Upon Her Power wouldn't be such a bright idea....

With all that said, how would you go about making a Protective/Shielding Spell, based on what Bern Knows, What Ideas He and You Have, the Power you have on Hand, the Moves your Pokemon Knows, and ultimately how you think that Spell should Work and its Final Effect? 

Also, having a Name to Say while Casting a Spell makes it much easier and can make them stronger or 'come together' better: as a freebie, the Norse Rune-Word 'Algiz' means Protection, and can be used as is or as a part of a larger Name/Chant to make a spell 'More Protective.

ttt For the rest of the Slots, I'll wait until we get Resolve the Spell Casting you want to do, or if you want me to automate the process and show it until you get a better idea of how this works.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Messages In This Thread
RE: [Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands - by Lord Windos - 03-14-2024, 09:11 AM
4 - by Pokekitty2 - 06-15-2024, 09:46 PM
RE: 4 - by Dragonstrike - 06-16-2024, 07:27 AM
RE: 4 - by Pokekitty2 - 06-16-2024, 02:28 PM
RE: 4 - by Dragonstrike - 06-17-2024, 06:33 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 07:05 AM
RE: 4 - by Dragonstrike - 06-17-2024, 07:20 AM
RE: 4 - by Lord Windos - 06-17-2024, 07:46 AM
RE: 4 - by Dragonstrike - 06-17-2024, 08:02 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 08:13 AM
RE: 4 - by Dragonstrike - 06-17-2024, 09:30 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 10:01 AM

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