03-14-2024, 02:48 PM
(03-14-2024, 12:44 PM)PhantomUnderYourDesk Wrote:
Hmm....Mid-Air Trajectory Change of Objects? That's certainly more easily doable with what you got on hand and practiced!
Bern's Innate Qualites: Sky Scimitar (Leviation, Freedom, Evasiness), Sharp Eyed (Good DEX, Decent Reflexes)
Myra's Moves that Help: Nasty Plot (MORE SPE), Extrasensory (Psychic Move that has some Force behind it!), Quick Attack (Purely for the Reaction Speed and Priority - The Speed Boost and Phys Force is somewhat wasted with a non-Contact Spell, but clever of you to inuit the other properties!
Nirix: Agility (Better Reflex BOOST), QA, Being Psychic Type (STAB and End Effect Synergy)
Nirix Add: Due to him being the one firing off Psycho Cut, while you're 'networking' with him he can sense when you're about to move the bottles (or try) and alter his blades trajectory subtly to make it more like the miss!
So, here's the rough 'formula' I got going: (Nasty Plot + Agility [BUFF POWER]) + (QA X 2 [REFLEX BUFF])+ (Bern's Innates + Extrasensory + Psychic Type [LEVI FORCE] )
A fairly busy Instance Spell, all things considered, but if you can pull it off it'd work like a charm!
Now, onto the second Important Part: SPE Power Dedication, Drawing from your Sources, and Roll and Success Thresholds
SPE PD is simple: How much SPE are you going to use in the Spell?
Drawing from your Sources is simple too: How much Moves/Move Effects/etc, SPE , and Channel are you go take from your Mons? The ones in your Gauntlet have no malus to taking them, but puts a bigger strain on it, while those outside the G. do have a malus for trying to draw in the power in a way you're not accustomed too, but has a lesser strain on the Gauntlet.
Lastly, what is the Spell Roll going to be like, and how many Successes do you need to pull it off?
With what I can concluded about Loct: Gradiation Air (NEW, Instance), the Roll would be SPE + Fight (only Bern's) + (Channel + Alert/2) + 5 (Familiarity with Levitation and Psychic/Telekinetic Energy) + 1 (QA Doubling!) + 1 (Anti-Aim Bot Nirix!) - NEW (2) - Instanced/No Real Prep (2) - Complex (7 [3 Part Chain, Drawing From Multiple Sources]) - Nirix (3, UnConnected, is Multi-Tasking)
There would also be a penalty if you were trying to move Multiple Objects at once, but I didn't see any explicit refrence to doing that, so going with the Idea Bern is tossing out Items one at a time for Nirix to hit, using his Spell to 'force them out of the way/Evade'
So for the sake of Speed and Demonstration, you're Using ALL of Myra and Yours Power and Specialties, while leaving Nirix alone except for his Moves and Typing (He needs to focus on the Cutting and Anti-Aimboting!). Counting the + 2 from NP, 3 from Bernhard, and *3 from Myra, that's 8 SPE drawn from 2 Sources (Him and Her!), 3 Channel from Myra, 4 Channel from Bern, and 2 Alert from Bern. Agility and the Quick Attacks shall get a + 2 to Alert, and I already mentioned the other buffs
End Roll: *8 SPE + 3 Fight + ([*7 Channel + *4 Alert]/2) + 5 + 1 + 1 - 2 - 2 - 7 - 3 = 9D6 Dice! per Attempt!
Now for the Success Threshold: Since this is a NEW Spell you're Unpracticed in, you need at min. 4-5 Successes for the First Attempt, while the second and onward would go down to 3. If you get 7-9 Successes, however, you've done TOO good of a job. In the case of a Fail or Overachieve, I'll do a 1D4 to determine if a Fortune Roll occurs, with Fails having a more Negative Outcomes weighted while vice versa for OA.
Let's say part of the First Two Slots is Spell Creation/minor Testing and Throwing 3 Objects - A Bottle, A Used TM, and a Sack filled with Glitter (provided by an audience member). Now let the Loct: GA Casting commence!
Attempt 1: (5)(1)(6)(4) (4)(4)(1)(2) (6) 5 Successes!
You toss the empty bottle through the air, and as your magical unicorn lets loose a psychic scythe you shot the Spell's name and make a twisting motion at it with your hand - and the Bottle takes on a glow and jukes to the side, hitting the stage and tumbling off! The crowd 'Ooooh!' at this, and a smattering of applause goes your way! Miss!
Attempt 2: (4)(3)(1) (3)(4)(1) (3)(1)(4) 2 Successes! (4) = Nothing Bad Happened!
The TM you tosses ends up getting nicked despite you best efforts to guide the improtu frisbee, but it was a close shave and more due to an errant blast of AC than any screw up on your part - the crowd, already hyped and impressed from the first go, still gives you some claps and nods (especially after you grandstand about how fine of a Cut Nirix did - the public eats up the idea of a Sharp Slaying Unicorn Healer!)
Attempt 3: (1)(5)(1) (5)(6)(3) (6)(1)(2) 3 Successes!
You BARELY managed it, that darn AC and some heckling from a few of the more rumbustious youths throwing off your concentration, but manage to twist the Sack of Glitter out of the way, the edge of the Psycho Cut almost tickling the top. The bag lands on the stage with a *BOFF!* , sending a cloud of sparkles all around you....and you use your New Spell and a minor wind current cantrip to dispel it in a halo-spiral around you, the glitter falling to the ground as you and Nirix take a bow.
The resulting applause is deafening, the cheers and voices of awe and disbelief drowning out the regular holdrum of the Department Store, attracting more people to find out what the heck was going on, hearing about the Magic Preforming Scimitar, and sticking around to see for themselves!
Even with a relatively mixed performance you did well enough to attract and maintain a good crowd, and judging by the happy laughs of the salesman and the frequent *Ding!* sound his cash register was making business was going good, all thanks to you!
You and Nirix gain 4 XP each! You made a new Spell - Loct: GA!
It was in the midst of all this hoo-haa that you felt a twinge through your Gauntlet - not enough to make you worry, enough to let you know that Spell had its Cost.
The Gauntlet accumulates 5 Stress - 1 for making and testing out a New Spell and 4 for Drawing Upon Yours and Myra's Power Twice for the Two Successful Attempts. If you got a Bad Fortune Roll for the Second more Stress could have been added..
Your Gauntlet has a Stress Limit of 50 + 10 : If you accumulate 50 Stress, you Gauntlet ceases to Function, and you have to spend several Encounters tinkering with it and letting it 'cool off' before it works again. You CAN push it to work, however, in a moment of need or crisis; that's what the + 10 represents. Doing so will have negative consequences on you and/or your casting, however, and if you exceed the limit your Gauntlet will Fry/Go BOOM! ; what happens to afterwards remains to be seen. As the Stress grow, you Gauntlet starts acting up, which predictably causings your castings and Magic to act up.
Using Pokemon Moves as Spells only net you between 1 - 5 Stress , depending on the Move, how much Practice you have using it, and how much SPE Power you're Channeling. Same goes for Prepared Spells. Innate Spells usually don't have a Cost on the Gauntlet, but instead on the user - we'll get to that in a second. Lastly, Instanced Spells usually have variable costs but are generally higher than using other methods of casting. Spells can also sometimes have quirks on the Gauntlet, or affect the user itself due to feedback from the spell/device (Hot Spell = Hot Metal, Ouch! Zappy Zappy = Bzzz You!, etc.), though a smart and practiced wizard knows how to mitigate the worst and embrace the best.
Doing no Magic between Encounters reduces Stress by 5; Spending an Action mid-Battle tinkering with it can also reduce Stress based on the Success of the Roll. Night Time clears 1/2 Stress of Gauntlet, Rounded Down. Spending and Encounter fixing or fine tunning the Gauntlet also halves Stress and may give you bonuses to Casting or other stuff, depending on what you do and how well you do it. Lastly, their are Scimitar Items that can act as Quick Repair Items to restore Gauntlet Integrity, but they're hard to find outside the Mageocracy or their Territory, and typically have some form of side effect or gimmick to them that makes spamming them problematic, to say the least.
The Cost to the User themselves is hard to determine - casting the wrong spell obviously is bad for your health, as is messing one up, but what about over magic use or drawing from a bunch of SPE at once? Typically I'll use DM Fait in this regard - as a general rule, overuse or reckless use of magic can Exhaust a Magic User or have a detrimental impact on their Health and Attributes. Use Magic Wisely and when you need to, in other words! Or eat a bunch of Berries - Health Foods can stave off the worst of Magic Overuse and similar, and their are also stuff out there that can further lessen the cost. Alchemists is all about eliminate said 'overhead' on the user end by dint of making Items that do the Magic for them - the Costs have been payed earlier at a safer time, after all!
That'll be it for Slots 1 and 2: Now time for Slot Three: Performative Grooming! You break out the brush and shears and begin your work on your trusty stead!
Perform Grooming Roll: DEX (4) + Contest (1) + Perform (1) + Practice (2) = 8D6 Dice
(4)(4)(2)(3) (3)(5)(4)(4) 5 Successes!
You do a fabulous job getting that busy mane of Nirix's in order while doing a good job of keeping it entertaining, do little flourishing with you brush to send their mane flying and doing a bit of minor levitation magic to do some *Snip Snip!* on parts of his mane while you worked with your hands on others! You even did a little 'How To' talk about it all as you went, detailing what the daily grooming regimen entails of a G-Rapidash and other equine Pokemon, and how especial care has to be taken with not only their coat but hoofs and teeth as well.
You receive 3 Units of Veil Color!
While not as stunning as the Spell and Target Practice, you did a great job making the mundane process seem cool and arcane, with a majority of the crowd looking at you appreciably and taking photos! There was even some talk about people wanting to get a horse themselves after seeing you two in action, which naturally lead to what Moves would be good for them to have and some people going around the shop looking for Moves that fit that criteria or just plain enticed to shop with all the energy and talk. More and more the salesman grin grew at the sight of this, his shop filling up to the brim, and all the fun and magic you were making.
By the end of the show the salesman was more that satisfied with your work, and the two of you shook hands on a job well done.
The Discount on your TMs goes through - Refund part of that Poke you spent, if you haven't already! The Salesman is now reserving Swords Dance for you, and giving you a 25% Discount off on its future purchase! He also throws in a Store Power TM, just because!
"Fantastic work and excellent job, magic man! I've made more bank this morning than I have all of last week! Anytime you want to do more advertising for me, just let me knew and I'll set things up for another big Pay Day for us, wa ha ha ha!"
With that said you depart from the store, onto whathever else caught your interest....
....Until you were stopped as a man approached you, wearing a black turtleneck, kaki pants, black shoes, and a ring on his left hand. He had short, spiky brown hair, and his eyes were brow and...anxious as rubbed his hand together nervously with an apologetic smile.
"S-so sorry, Sir Scimitar, b-but might I have a moment of your time? I-I just want to ask some questions about y-your Un-n-n-icorn is all...."
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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