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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
(05-30-2024, 11:51 AM)PhantomUnderYourDesk Wrote:
(05-30-2024, 09:28 AM)Dragonstrike Wrote: Even if Dodger doesn't (since that offer is currently for the current day), Seddi might take Bernhard there later as thanks for helping. He's a nice guy Smile

Ohh, I would appreciate that, thank youuu! No doubt that'd be fun!


@Lord Windos, a question please concering the mechanics of the Panacea:
Quote:does not Count against Potion Effectiveness as well as Resetting it and giving '+1 Full Effective Use of Healing Items' to Target [Indefinite]

I understand it as the possibility to use an - for example - Super Potion on a Mon that has already consumed one, and it will still heal up 8HP. But what does the 'indefinitely' part mean?

Sorry for the late reply - and the lack of yesterday posts - but work and all puts a big wrench in the creative writing process, eh he...

Essentially, Potion Effectivenss will have a additional 'delay' to it no matter what until it is ACTUALLY used up in a meaningful way. To give a (hopefully) clear example of this...

Currently Potion Effectivenss works like so in my game: After the second Potion Item used within a Given Day, halve the effectivenss/amount of HP restored of said items for the rest of the Day, and keep halving the effectiveness for every time after the 2nd used Potion Type item. So if you used a Super Potion once on a target, you could then use a regular Potion to heal 4 HP still. Once you have used that 2nd Healing Item, however, another Super Potion would only heal 4 HP (3rd Time), and if another one is used again then it'd be only 2 HP.

If a Target is KOed and Revived, or in rare cases Killed and Resurrected, Potion Effectiveness is Reset for the Mon for the day. Healing at a Center does not undo Potion Effectiveness unless your Pokemon is KOed and Revived; intentionally KOing your Mons and Reviving them to try and get around P.E. also tends to make enemies out of them in the long run unless they're as brutally pragmatic about Fighting as you are, don't care, or like being treated like a chew toy. Or just breaks them emotionally and demoralizes them, which is arguably worse all things considered...

Overall, I've nerfed the debilitating impact that P.E. has in my game, since I made things overall MUCH more unforgiving or difficult when the Hard content comes, and I rather not make the game completely a meatgrinder in the process unless one of you guys wants to headbutt into a difficulty spike or something. Its still a downside you have to work around, however, since Potion Spam has been considered with the changes in mind and that Reviving a Potion + Said Potion Spam takes up Trainer Actions* or actually have to follow the Initiative Bracket and the Trainer as an active part of a Fight if they want to have more Actions to use Items.

*For a reminder to those that don't know, every PC gets 2 'Free' Actions to use Items on their Pokemon or attempt some kind of check or another - they often are part and parcel in Conditional Orders, such as 'If my Pokemon gets - 2 Pain from a Action or falls below a certain HP Threshold, use X Potion Item' . Catching Attempts are weird in that they can happen whenever in a active battle and don't necessarily cost an Action unless otherwise stated - the opportunity cost is that making a Bad Catch usually ruins your Pokeball or pisses off /scares off the Mon in question.

With ALL that said, the Pancea 's Effect is basically giving your Mon a one time semi- Permenant '+ 1 More Potion Use before Potion Effectivenss Kicks In' and works in such a way that it is never 'wasted' . IE: If you used this as your 3rd and only Potion Healing Item for a Mon for a Day, then that + 1 Bonus carries over indefinitely until you actually use a 3rd Potion Item in a given Day to 'proc' its Effect. Same goes if you used it as your First Potion Healing Item but only used another one on that same Mon in a given Day - that + 1 Bonus still carries over.

Technically if you want maximum use out of it you'd save the Pancea as the '3rd' Potion Healing Item for a given Mon on a given Day, since it isn't effected by P.E. itself (half of infinity is still infinity!) and then use another Potion Healing Item to get what amounts to FOUR fully effective Potion Heals on a given day without having your Mons KOed or Killed. Otherwise it just gives you a 1 Time , One More Full Effective Potion, Please for a given Mon in a given Day.

Man, that was a mouthful to write, but I want to be clear as possible for this, given that Healing is going to be rather IMPORTANT for the upcoming challenges ahead...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - by Lord Windos - 06-01-2024, 02:27 PM

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