06-01-2024, 09:23 PM
(06-01-2024, 08:09 PM)Spiritmon Wrote:(06-01-2024, 04:05 PM)Lord Windos Wrote:
(06-01-2024, 08:38 PM)Dragonstrike Wrote:
Dr. Peace is indeed displeased, letting out a tired sigh and pinching his nose.
"Who let you - oh, whatever. I've left this situation in Oz hand's, and I need to be elsewhere to check up on other patients. *Looks over to Oz* Your idea has merit, but we don't have any of the equipment necessary for proper dialysis or pumping. You'll have to get creative if you want to pull it off, and that is something to avoid when dealing in medicine. Infinitely so when the matter is life or death. *Sighs* As I said, though, you are in charge of this Liligant's health and outcome. Do what you think is best for her, and be prepared for the consequences of your actions, whatever they may be. Excuse me, gentlemen."
With that said the dour doc departs from the tent, not quite in a storm but clearly in a hurry to do his job elsewhere and not have to put with any potential medical malpractice on his watch. He already wrote this off and put in squarely on the party medic's shoulders, and he truly does have other matters to attend to - that is that.
For the record, Juniper's Trainer has been asked to wait outside the Tent/Operating Area once the examination begun; this was around the time Seddi managed to slip in without notice.
As for additional Ideas....
INS + Knowledge + Medicine - 2 (Not a Doctor!) = 5D6 Dice
(2)(4)(6)(2)(6) 3 Successes!
Well, their is a more direct way of getting rid of the internal Sludge - Using a Full Restore to fix all the Lethal Damage FIRST, then have your Velzuna slice directly into Juniper's 'stomach' / chest area to manually clear the Sludge/wash it out. From there Oz and his Mons can stitch the girl up, treat any lingering or immediate issues that crop up, and even burn a Revive and/ a lot of Healing Moves to unFaint the Mon. Very grisly, and likely to lead to some complications for the poor plant, but it neatly side steps having to do a procedure without the proper equipment and is FAR less likely screw up and kill her (what with her being at 0/Max HP, No Lethal Damage).
There's also trying to use Vel's Water generating abilities to literally flush out the Sludge, but that is liable to drown her in the process if not do very carefully.
Lastly, Iron Leaves could potentially help, even outside of the almost surefire solution in her Mythical, Paradoxical Terrain : using her innate and immense Psychic Power to blast/dissolve the Sludge from inside, or try to carefully direct it up and 'out' . Granted, she only has her Psyblade and Eerie Spell as 'easy' Moves to directly apply said Power, or trying to work something out between Gravity and Quash, but it's SOMETHING.
Moreover, she has the capability to 'drain' stuff out of opponents, though it's more energy based than physical and runs the risk of Super Badly Poisoning her if done wrong (or even right). She also has Helping Hand in her arsenal to enhance the Performance of just about anything one can do.
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Currently, the UnModified Dialysis Plan has a - 4 Difficulty Modifer to it. Oz has a 11D6 Medicine Roll, so they'd only have a 7D6 Dice to work with. They need at least 3 Success to pull it off without complications; anything less and problems happen. A Failed Roll will trigger a Fortune Roll, and a Neg Roll (AKA One or More Snake Eyes and no Successes) will straight up Kill Juniper while also prompting a Fortune Roll.
Getting Velzuna's Help with the Cutting will give you a + 1 Modifer to the Roll, while Healing the Lethal Damage before hand with Moves (3 Times per Move, Per Encounter, Remember) or an Item will greatly reduce the chances of Bad Outcomes.
Going with the 'Heal 'n Gut' Method of 'Dialysis' has a unModified 11D6 Medicine Check between Oz, Seddi, and Velzuna, but you need 7 Successes for a completely Positive Outcome; anything less and Juniper will still Survive and be 'cured' but have issue(s) that vary in amount and severity based on total number of Successes. You will also need to do something about the Lethal Damage you'll incur with this method, either via more Healing or with a Medical Check - 2. A Failed Roll or Neg Roll, notably, won't Kill her or prompt a Fortune Roll, but you'll have to brain storm up another method to treat her and deal with the fallout of maiming a Mon without anything to show for it.
Iron Leaves has various esoteric means of dealing with the Internal Sludge outside VT, but they're shaky at best following conventional Logic; on the other hand she's wicked Insightful and a literal living supercomputer from the future, so if anyone can get creative it's her. Helping Hand and 'absorption move' also provide + 1 Bonuses to any Rolls, but the later will have a Fortune Roll directed against her to see how she fair from using the Move in an unconventional manner....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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