06-05-2024, 03:14 AM
(06-01-2024, 11:12 PM)Spiritmon Wrote:
Regarding Iron Leave's possible aid: after a bit of convincing and explanation the evergreen guardian is willing to help out and restrain her natural outpouring of verdentivity, ready to assist with a Helping Hand while the blades on her body extended out and started emitting a ominous glow. Notably she doesn't create her signature Terrain in the midst of all this, but a closer look at her feet would she a few tuffs of grass and a few small flowers sprouting around them. Easily cleaned up, such things could be, but it does show that even deliberately throttling her power she can't help leak out a bit of it....
You also note that Juniper seems to brighten visibly in the presence of the Verdant Sword, seeming to try to flourish despite the horrific toxic condition they're in. Leaves herself is distinctly not moved by this, only looking to her Master for a moment for further input before readying herself to aid your operation.
With Seddi's Mons ready - Velzuna is a bit concerned yet excited about doing 'doctor work' with his Sharp Blades! - Fortuna ready to help direct and guide the efforts alongside you, Persephone singing a tune of Good Luck to ward away to worst outcomes (and to cheer herself up after an embarrassing night, omph), and Hecate on Stand By for healing, you take a deep, long breath, closing your eyes for a moment to center yourself, before letting it out. You bring out one of your Full Restores, applying it to Juniper to fully eliminate all her Lethal Damage, before you begin:
Operation: Heal 'n Gut!
Total Roll: Base 13D6 + 1 Dice; with ILs help, it's 15D6 now! Fortuna's Super Luck will reduce the severity of all but the worst outcomes of the Roll, as well as granting additional Fortune at a great Roll. Persaphone's Lucky Chant will Negate (1)s and prevent the truly fantastical and Strange from happening the best it can!
Now, let's see what -
(2)(6)(5)(6)(5) (6)(4)(4)(2)(4) (5)(3)(4)(1)(1)
...
...Okay then! I guess Dragonstrike's hotstreak is rubbing off you now, dios mios.
That's 10 Successes; combined with Fortuna's Super Luck, you have not only Succeeded in the Operation, you utterly aced it . You fall into a zen-like state of utter focus and precision, expertly using Velzuna to open up the patient and extract every last bit of that nasty, abhorrent Sludge that inhabited poor Juniper. At several points you even use the Sharp Fishie as a scapel directly, picking them up and using them like it was no big deal (much to their initial confusion) !
Working in perfect tandem with your Coven, perfectly orchestrating the rest of the assistants, you managed to perform a minor miracle: not only have you manage to completely cure them of All their Status Ailments, you also completely restored their HP, fixed several long standing issues you so happened to uncover, and even bolstered their Vitality with Iron Leave's and Hecate's supreme Special prowess! By the end of it Juniper the Liligant is good as new, if not better, Sleeping quietly on the operating table, finally at long last at peace.
Lastly, a most Strange but Fortunate occurrence happened: you're not quite sure how, but the combination of all that Healing and your near supernatural Skill resulted in all the sludge you extracted to congeal and Transform into Black Sludge! Enough for you and Seddi to have one Unit each. Score?
Black Sludge's Effect: In this Campaign, this Item has different Effects, based on the Type of Pokemon that Holds it -
Poison and Gooey/Sticky Mons: Works like a Better Leftovers, healing Base 2 HP at the end of each Round, as well as accelerating Will Point acquisition. Outside of Battle it'll eventually fully restore a Mon's HP after 1 Encounter of no Battles, or eliminate 2 Lethal Damage per Encounter of no combat that will also prevent LD from getting worse.
Fairy and Grass Types: They take 1 Lethal Damage per Action, but the Chance Effects of their Moves are Guaranteed and them + their Status Moves gain Extra Effectiveness; in particular, Status Ailments get nasty. Their Fairy/Grass STABs also become Lethal by default, though can't be made Extra Lethal.
Steel, Rock, Ground, and Ghost Types: - 2 Def and Sp.Def, but gain an Immunity to Chance Effects and all but Dire/Death Toxic Poison; they also gain basic Poison Touch as a second Ability
Dragons: Gain a Resistance to Fairy and a Immunity to Grass Types in exchange for weaknesses against Psychics and Ground types, in addition to Badly Poisoning them; in the case of Gooey Goodra, they don't get Poisoned and instead gain an Immunity to the Status.
Fire and Electric: Can blow it up as a ranged, one time 'Move' that acts like a Self Destruct that doesn't instantly Faint the user; can 'prime' it to detonate 1 Action later, and can also initiate a Grapple that can force said Item inside something they really don't like to all but guarantee Death on most targets and horribleness on anything that survives.
Everything Else (+ Fire and Electric Types): Anti-Leftovers, dealing Base 2 HP damage at the end of each Round and reducing the effectiveness of all Healing in General; can eventually inflict Super Badly Poison on Fainted Pokemon and reduces their Will by 1 in the process, but any Mon captured this way will absolutely HATE you in all but the most niche and weird of cases.
Can be further refined into Pitch Black Sludge, if one knows has the know-how of how to achieve it, or used as a ingredient in the most wicked and vilest of Alchemic creations, almost guaranteed to be a considered a warcrime by all but the most disreputable or insane sorts.
Juniper's Trainer is, needless to say, grateful for what you've done, being brought to tears at the (to him) miraculous twist of Fate for his precious plant Partner. He even hug you two, if allowed! He can't pay you back for the Full Restore or the GREAT service you rendered - the Monster in question extorted him of almost everything he hand to be allowed to escape further harm - but promise he owes you two BIG TIME. If asked about said Monster, he shares details that, if cross referenced with what Akamu sent about his most Recent Encounter, sounds an awful lot like the Head Goon he ended up chasing off...
With that, the 3rd Encounter for both Oz and Seddi is Concluded; due to external factors, so is Oz's Forth Encounter. They'll proceed to the nearest Center to rest, claiming they're Exhausted and emotionally taxed after such a Topsy Turvy day, and want to prepare themselves for the coming times ahead that no doubt will provid more of the same turmoil until all the crisis are put to rest themselves.
As for the cowboy himself...
(1)(6)(3)
...He later discovers that Iron Leaves managed to get Super Badly Poisoned for her 'absorptive' aid; she takes 1 Lethal Damage by the time you are able to treat her with a Full Heal or better, or 3 Lethal Damage if you rush to a Center to save on the cash. Her Terrain wouldn't work to counteract the LD, due to it's ramp up being too slow and how obvious said Verdant Terrain would be to the entire city ('Garden of Eden popping up in the middle of urban sprawl!' would sure make a big head line!), and the Center is only able to treat the Poisoning due not having the time or resources to do more now (unless you be wanting to flex your Authority...)
All's well that ends well...? Well, at least nothing got worse.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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