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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
Windos - Idea!
Ritual Moves!

In DnD, turning a spell into a ritual involves spending a lot more time on the casting, and often increases the power or chance of the spell succeeding. I think “multi-round” status or special moves might be cool?

E.g.: A Vaporeon finds a moment to take an entire round using Water Veil, which then gets a buff to how much it heals

Or

A Sponee performs Rain Dance for three rounds,  which turns a Rain into Heavy Rain (like Kyogre’s Primordial Sea ability)

To balance it, there would probably be rolls to maintain the move that would increase with difficulty each round, and trigger an additional time when the ‘mon takes damage, for example. Also maybe a punishment if it fails (or succeeds) like the move gets locked for a time?
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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - by Pokekitty2 - 06-12-2024, 05:46 PM

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