06-17-2024, 06:08 PM
Alright, had my nap - and it seemed Spirit put out one banger of a post while I was snoozing! I got to check it out, but first.... the data on H-Zorua!
Base HP: 3
Stats (that Matter): Spe 3 -5, INS 2 -5; currently 3 and 3
Specialties: Channel 3, Evasion 3, Stealth 3, Alert 1, Perform 3, Aluure *2 (Rare and Shininess!)
Egg Moves: Copycat* , Extrasensory Delta*(0 Damage, but allows them to 'speak' Common; more accurately it use to fool people into thinking its Talking when it's only using Psychic brainwaves/Spirit Magic + Illusions to give off that effect), Memento*, Detect
Moves: Everything up to Taunt + Hex + Nightshade (Right now it does a Flat 4D6 Damage) + Icy Wind + Snowscape
Ability: Illusion
Hoo boy, this is a big one, so bear with me here -
// Illusion doesn't auto break on first hit; right now, H-Zorua can maintain it against assault for 2-3 attacks against her
// Copycat is Improved - you can have them Copy 1 Move of a Pokemon it knows and with their permission, and it knows said Move for the Entire Day. Copycat then can be used against anyone to immediately 'steal' one Move they just used during the Round (or one at Random from its list) and use it on the spot - for example it could steal Quiver Dance and use it right then to Boost! This stolen Move goes away at the end of the Round, or if Switched out
// Outside of Battle, their Illusion can copy almost any Pokemon and virtually any Person without fail, but the more Unfamiliar H!Zorua is with what they're mimicking, the worse it will be. While disguised, Stealth and/or Performance Rolls are had to 'maintaiin' it without suspicion .
// At truly high levels of power and Skill it can create Semi-Permenant Illusions of things for Will, as well as radically re-shape the Environment to its whims (also for variable Will Costs, or some sort of other Price). If in Snowscape, these sorts of Battle Field warping effects become almost trivial to pull off, but any sort of Weather in general can be exploited to enhance Illusions. Terrain is more or a mixed bag - only Grassy Terrain doesn't spoil and can enhance certain Illusions, while the rest make them 'less real' . Objects or Mons have HP Values that 'erode' if used/hit/are active for too long without touch up, while the environment typically stays until a match ends or so long as the Mon in question maintains it.
Traits:
Descendant of Malevolence Past: Curse is Enhanced - they don't have to Spend Will or HP to Trigger it as a Basic Status Condition, though they can only use it 2 Times in a Encounter in Exchange. When they Evolve, they have access to Malignant Curse, it's MUCH worse variant, for Will and HP Cost, or can continue to use the Base Curse freely. Memento acts like a Switch Move that halves H!Zorua's HP on use; Evolved version only takes 1D3 Damage from it. If a Target is Hexed, the Move's Damage jumps to *5 if under Curse; if Malignant, it ignores half of Special Defense.
Rime Fox Ancestry: Gains Snowscape as a Lineage Move, which is just the same as Hail but without the Damage. While in Snowscape, + 1 DEX and Defense; Hail also does not bother it, but does not confer buffs to it or its Moves/Abilities
Shiny!: What it says!
Misfortune's Friend: Can choose to 'transfer' its Fortune to another Target by Cursing them; so long as they're Cursed, this Mon has 0 Fortune. Right now this only includes Living Things, but once Evolved this could apply to certain Items as well. If the Curse is Removed while this Effect happens, + 1 Fortune for an Encounter for it and Fortune Events are worse for it and others around it.
Happiness: 2
Loyalty: 2
Disobedience: 4
Fortune Cost: 3 (VERY Rare and Shiny!)
Base HP: 3
Stats (that Matter): Spe 3 -5, INS 2 -5; currently 3 and 3
Specialties: Channel 3, Evasion 3, Stealth 3, Alert 1, Perform 3, Aluure *2 (Rare and Shininess!)
Egg Moves: Copycat* , Extrasensory Delta*(0 Damage, but allows them to 'speak' Common; more accurately it use to fool people into thinking its Talking when it's only using Psychic brainwaves/Spirit Magic + Illusions to give off that effect), Memento*, Detect
Moves: Everything up to Taunt + Hex + Nightshade (Right now it does a Flat 4D6 Damage) + Icy Wind + Snowscape
Ability: Illusion
Hoo boy, this is a big one, so bear with me here -
// Illusion doesn't auto break on first hit; right now, H-Zorua can maintain it against assault for 2-3 attacks against her
// Copycat is Improved - you can have them Copy 1 Move of a Pokemon it knows and with their permission, and it knows said Move for the Entire Day. Copycat then can be used against anyone to immediately 'steal' one Move they just used during the Round (or one at Random from its list) and use it on the spot - for example it could steal Quiver Dance and use it right then to Boost! This stolen Move goes away at the end of the Round, or if Switched out
// Outside of Battle, their Illusion can copy almost any Pokemon and virtually any Person without fail, but the more Unfamiliar H!Zorua is with what they're mimicking, the worse it will be. While disguised, Stealth and/or Performance Rolls are had to 'maintaiin' it without suspicion .
// At truly high levels of power and Skill it can create Semi-Permenant Illusions of things for Will, as well as radically re-shape the Environment to its whims (also for variable Will Costs, or some sort of other Price). If in Snowscape, these sorts of Battle Field warping effects become almost trivial to pull off, but any sort of Weather in general can be exploited to enhance Illusions. Terrain is more or a mixed bag - only Grassy Terrain doesn't spoil and can enhance certain Illusions, while the rest make them 'less real' . Objects or Mons have HP Values that 'erode' if used/hit/are active for too long without touch up, while the environment typically stays until a match ends or so long as the Mon in question maintains it.
Traits:
Descendant of Malevolence Past: Curse is Enhanced - they don't have to Spend Will or HP to Trigger it as a Basic Status Condition, though they can only use it 2 Times in a Encounter in Exchange. When they Evolve, they have access to Malignant Curse, it's MUCH worse variant, for Will and HP Cost, or can continue to use the Base Curse freely. Memento acts like a Switch Move that halves H!Zorua's HP on use; Evolved version only takes 1D3 Damage from it. If a Target is Hexed, the Move's Damage jumps to *5 if under Curse; if Malignant, it ignores half of Special Defense.
Rime Fox Ancestry: Gains Snowscape as a Lineage Move, which is just the same as Hail but without the Damage. While in Snowscape, + 1 DEX and Defense; Hail also does not bother it, but does not confer buffs to it or its Moves/Abilities
Shiny!: What it says!
Misfortune's Friend: Can choose to 'transfer' its Fortune to another Target by Cursing them; so long as they're Cursed, this Mon has 0 Fortune. Right now this only includes Living Things, but once Evolved this could apply to certain Items as well. If the Curse is Removed while this Effect happens, + 1 Fortune for an Encounter for it and Fortune Events are worse for it and others around it.
Happiness: 2
Loyalty: 2
Disobedience: 4
Fortune Cost: 3 (VERY Rare and Shiny!)
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


