12-29-2024, 05:55 PM
(This post was last modified: 12-29-2024, 06:20 PM by Dragonstrike.)
(04-03-2024, 07:51 PM)no one Wrote: Daxter shakes his head, deciding that he has no further questions to ask of the Guildmaster. He is, however, pleased that Sheena is joining his team. Taking note of her discomfort with being hugged, he refrains from doing so and instead holds his hand out. "Welcome to the team, love. You alright with handshaking, or would you prefer us to wave at each other, or something?"
Sheena looks at Daxter's offered claw for a moment...
...and then grips it firmly with one of her paws.
"I won't let you down. We'll get to the bottom of...whatever is going on. Together."
(04-04-2024, 07:38 AM)Lord Windos Wrote:
Delphox answers each of Platina's questions in turn.
"Currently, no, I have no leads for you all to investigate. It is known that Entei makes their home on Fire Island Volcano in the Sea of Wonders, near the Tree of Life. We should check in there at some point, but sailing there on Lapras requires...special permissions. The Sea of Wonders is a special place. As for Suicune, nobody really knows their whereabouts. And we still have the matter of tracking down where Raikou has been taken, as well as where Ho-oh may be roosting between flights. I shall stay in touch, and you'll know what leads we turn up as soon as I do."
Platina's Insight check:
1 Insight + 2 Contest + 0 Empathy
*rolls*
Platina may be extremely good at navigating social situations herself (to the point where it almost seems natural for her), but she still needs a bit of practice with reading others' social cues. That being said, while Delphox is difficult for her to get a read on, Sheena is a bit easier. What seemed to be bothering her the most was the guildmaster's comment about other humans disappearing. Maybe that's something Platina can ask the Braixen about later.
Platina's question about who their teams should be extra mindful of gives Delphox brief pause. Her response is carefully measured. "Your teams have some good rapport with Zoroark and Machamp already. If there are other townsfolk you are all on good terms with, you could use those connections to find ways to generate more goodwill with the town. Perhaps those children that found you on the beach, Platina? As for who to be wary of...be careful around Team Artificers. I've heard the reports of the interactions between your teams and them. Don't let them drag you into trouble that you could have avoided if you can help it."
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With all the questions wrapped up, everyone relaxes for the remainder of the day! The following morning, Teams Night Wardens and Omega Seekers return to Sahra Town with the Guildmaster, and the other teams present go their separate ways as well.
Guildmaster Delphox begins coordinating her information network almost as soon as they make landfall on the Sand Continent, while our heroes get some well earned rest after the trials they've endured so far...
The trouble may only just be beginning, but for now, everything seems to be more at peace. There are no more reports of strange storms, the seas are calm, and the tasks at the guild are now just part of the everyday routine for our heroes and their recruits.
Chapter 2 End
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


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