Okay. After eating something and return from college I came to a idea of strategy. But first: Some XP spend!
Persephone: I would like to know how much XP would cost Ominous Wind, Skill Swap and Nastly Plot. Just to make sure how much it would cost before I buy some Stats to be better improved. Note: Some of these moves comes from Gen 7 for reference. I have 114 XP of her.
Fortuna: I thinking in maybe get either Roost since its a nice Self Heal Move, but in if not I think I gonna make sure to level her other stats. Rock, Eletric, Fairy and Ice still a considerely problematic types, but I think increase Insigh could be the right thing to do (for now) since special defense against Fairy and Eletric (a little more common weakness could be done). Rock and Ice could also be dangerous since both of these types have lots of physical moves, but eletric and Fairy is something to be afraid of.
Eris Bethany: Since she can copy one of her partners moves, I think I will choose Life Dew. With this move, I might be able to set a important healing move in the battlefield, and Hecate with some other move like Calm Mind. This will make her stand her ground for a few turns (hopefully). Not to mentioned make a +1 in heal at the end of each round. Also, I gonna give her the weird Spell Tag I found. This will increase her Ghost type moves. And last, she will take the form of Phoxy. Since Phoxy is a pure fairy-type move, it will problably make the enemy not use Dark or Ghost type moves against her, since it will problably not much effective against her.
The ideal plan of battle is: Fortuna, Bethy (in Dite or Hecate form), Persephone and then Hatterene for last. Thats the ideal plan for battle. Just need answer about the moves XP cost.
Persephone: I would like to know how much XP would cost Ominous Wind, Skill Swap and Nastly Plot. Just to make sure how much it would cost before I buy some Stats to be better improved. Note: Some of these moves comes from Gen 7 for reference. I have 114 XP of her.
Fortuna: I thinking in maybe get either Roost since its a nice Self Heal Move, but in if not I think I gonna make sure to level her other stats. Rock, Eletric, Fairy and Ice still a considerely problematic types, but I think increase Insigh could be the right thing to do (for now) since special defense against Fairy and Eletric (a little more common weakness could be done). Rock and Ice could also be dangerous since both of these types have lots of physical moves, but eletric and Fairy is something to be afraid of.
Eris Bethany: Since she can copy one of her partners moves, I think I will choose Life Dew. With this move, I might be able to set a important healing move in the battlefield, and Hecate with some other move like Calm Mind. This will make her stand her ground for a few turns (hopefully). Not to mentioned make a +1 in heal at the end of each round. Also, I gonna give her the weird Spell Tag I found. This will increase her Ghost type moves. And last, she will take the form of Phoxy. Since Phoxy is a pure fairy-type move, it will problably make the enemy not use Dark or Ghost type moves against her, since it will problably not much effective against her.
The ideal plan of battle is: Fortuna, Bethy (in Dite or Hecate form), Persephone and then Hatterene for last. Thats the ideal plan for battle. Just need answer about the moves XP cost.
Kogeki currently ability to active in battles: Anticipation.


