05-16-2025, 02:06 PM
(This post was last modified: 05-16-2025, 02:07 PM by Lord Windos.)
(05-16-2025, 01:51 PM)Redstone Wrote: WOW now that is one hell of a ball.
Just to be sure are these the potential effects of the second point or did i mistakenly merge/split some?
1. Surprise of Choice
2. 2x exp + wealth mod
3. SPE cost to 15x, SPE cap +1, Free Special move
4. Super Soothe Bell
Yes!
Dragonstrike should still have the Notes I made on Surprises! , so let me just pull it up now...
Quote:Surprise! Costs (These Are Assuming Capped Specialties, and This Version was made in mind for Celadon City Vandals, so some of the Info and price scaling may be outdated for WLs.
- 25-45 EXP: +1 HP or Specialty
- 50-100 EXP: +1 Attribute or Skill, or a low-middle tier EX/Delta move
- 100-200 EXP: high tier EX/Delta move, holding multiple items or having unique interactions with them, weakness reductions, SE; QE; and/or STAB amplification, multiple abilities/making abilities more effective/less bad, etc.
- 200+ EXP: Support move amplification, Attack move amplification/specialization (more specific surprises are cheaper, more general ones more expensive), an additional type/ability that would normally be impossible for the species to have bar unusual/special circumstances, Actions modification, improved initiative, Pseudo Legendary power/presence/influence/dominion (ranges with exp, but these ones can get veeeerrrry expensive...), adding resistances/immunities to a target, Fully Human Comprehension and Interactions without sacrificing the ability to use moves or Divine Intervention (Using Assist to mimic human traits is a weird exception to the rule), Fainting and Death Resistance, etc.
If a surprise is a little too expensive, the cost can always be lowered by doing one of two things:
- adding a downside to the surprise. The severity of the downside scales with the awesomness of the surprise. (such as Clair's Gyarados with -10 Base HP but +2 Strength and Dex or Poe having improved support moves but being unable to add Vitality to his Base HP).
- making the surprise very specific or only work in specific circumstances (like Clair's Aerodactyl having +3 Defense against SE attacks only)
The sky is the limit as far as what the surprises can do. However, the more creative, unique, and powerful ones tend to be more expensive, while the basic ones that only build upon what rules are already present are generally more affordable.
The Surprises! you SHOULD aim to brainstorm are the 100 and BEYOND XP ones, but keep in mind DM fiat , trying to to power game too much, and the fact that I can also just slap a huge downside to whatever you try to cook up.
By contrast the other Bonuses you get are straightforward and don't really need a lot of thinking about, except maybe who you want to use the Ball on and what Special Move you can get out of a Mon.
@Spiritmon : If you're wondering, your Item is just as good as a Cherish Ball, since it's sharable, its effects repeatable, and any Item that can be used by a Human is stupid good (Like the Spell Tag + you got and Darren's Feather Crown) .
Also, to pull the curtain aside a bit: if you had chosen Wealth, I'd just had the Meowth give you ~$12500 Poke . There was no bad choice for it - only goodies to be had.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


