06-03-2025, 08:07 AM
(This post was last modified: 06-03-2025, 08:14 AM by Dragonstrike.)
(06-03-2025, 07:39 AM)PhantomUnderYourDesk Wrote:(06-03-2025, 06:37 AM)Redstone Wrote: Besides that well, group buffing moves. Be it safeguard, mist, howl, wide guard or others.
I have Zephy's Aurora Veil, which will reduce all our damage taken by 2 and negates the enemy's pseudo-status as well as negative terrain effects. However, that will require me to set up Hail, which will damage all of your 'Mons that aren't Fire, Ice or Water Type.
Furthermore, Aromatherapy and HealBell to cure us all from Status Ailments. AfterYou as well, for any of us that rolled badly in the Init order. No self-stat-reducing moves on my side.
(06-02-2025, 05:53 PM)Iron Wrote: (...)There's also the Utility Umbrella.What does this item do? Could it be of use for my G-Rapidash Nirix, who is currently holding no item? Furthermore, is it okay if I take 1 MaxPotion (for Zephy), 1 HyperPotion, 1 Revive and 1 FullRestore from you indeed? You'll get them back if not used, and Bern will definitely remember your kindness.
Can always set up a different weather after setting the Aurora Veil. And on that note, Seddi has a Sunny Day TM he can still use on one of his mons, and one pokemon with Rain Dance atm.
Utility Umbrella's baseline effect lets the user ignore the effects of Sun and Rain Weather. Their Fire/Water moves won't increase nor decrease in power, are not affected by any positive nor negative synergies with the weather (no instant charge times nor accuracy boosts/cuts), Abilities dependant on the weather will not trigger (if they have any), and do not take increased nor decreased damage from opposing Fire/Water moves (you sometimes see Utility Umbrella Blissey in Ubers walling Choice Specs Kyogre). A niche but sometimes useful counterpart to Safety Goggles ignoring the chip from Sand and Hail.
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