(06-12-2025, 02:18 PM)Spiritmon Wrote: Good point. What if we use some spread moves to destroy as many enemies we can and stop them from fuse with the main Sand-Goth? Then after we deal with the army we can deal with the main one? Megidolaon still a option. In case what this move does, let me put the information here:
Megidolaon . Spread, No Roll (Costs 10 Will, Greatly Exhausts User [- 3 Dice for Round Used and Following Round, Skip Next 2 Actions to Recharge After Move is Used, then only suffer - 1 Dice on all Roll in subsequent Rounds for the remainder of the Encounter ]), AoE, Damage Can Not Be Blocked, Resisted, or Negated, Roll User's Special (*14) X (2 + 1D4) and evenly divides Damage on All Targets; More Effective Against GIANT Targets.
This is a strong option and can hit multiple enemies. But its also extremely dangerous since it will cost 10 Will to use. And currently Oz only have 12. And this move is more effective against GIANT targets. And Sand-Goth is, well, GIANT.
We have a choice here, use that move here to basically guarantee a quick win against this group or save it for the big boss.
Also from the big scouting success we can presumably go ahead with our plan that we already had, gonna think about the specifics some more.


