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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
(06-13-2025, 03:57 AM)Lord Windos Wrote: Alright! I'll factor that in accordingly! You could recall Kayla and Oz / her Witches can try to fashion something to float Gloomtail along, but I doubt you want your Mons balled in such a stressful and dangerous place and Gloom would be VERY reluctant to let the Witches do anything to him.

Buff Moves will fade away by the time you get to the Defense/Staging Ground. Generally speaking Buffs don't last TOO long outside of Combat or certain scenarios (like high risk Scouting), but Party Wide / Field Effects like Tailwind, Lucky Chant, Safeguard, etc. can still be used and last long enough for them to be still active at the start of Battle/Encounters - it's a bit case by case. Ability Buffs are a small exception to this - for example proccing Guts means that Mon will still benefit from it until the Status is cured, Poison Heal still does it thing, and Stat buffs from Abilities tend to linger longer than using a Move, an Move used on them, or an Item used on them.

So in short - yes, I want the list of Buffs/Pre-Combat Prep you plan to use Out of Battle (you too @Spiritmon), and I'll tell ya which ones will last long enough to be around once it actually starts. Keep in mind the whole buffing cycle could take a bit of time , which not only gives your enemies time to react/notice you/etc but in this case could be enough time for the very land to change and trip you up too!

From Akamu's side i dont think I have any that could feasably be set up before reaching the place besides safeguard, mist is stationary, rain dance would probably alert them too early and wide guard doesnt last long.

the rest will be setup when at the place

From Oz' side I can assume Tailwind and Lucky chant would be lasting options. Gonna have to wait for what spirit has to say.
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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - by Redstone - 06-13-2025, 04:34 AM

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