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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
(06-13-2025, 03:57 AM)Lord Windos Wrote:
(06-13-2025, 03:36 AM)Redstone Wrote:
(06-13-2025, 03:16 AM)Lord Windos Wrote: @Redstone & @Spiritmon

If you guys are ready I can start your assault at anytime on Sand-goth's Group . Direct Plans would be nice, but I got enough information so far from you both I should be able to (hopefully) interpret the spirit of it all into a nice starting point for you to truly begin fighting these baddies.

We shall use the path fortuna found to avoid the worst of the hazards and stay unnoticed until close. if we can use surprise to enhance our setup there during creation even better. 

Oz' group has the benefit of mostly not being ground bound while gloom and kayla can prob make due when being careful for now, if any problems arrise on the way we can go for the officers idea to glass the sand for easier passage.

If setting up all the buffs somehow doesn't count as part of the combat already (it probably does) I can list what we have planned before then.

Alright! I'll factor that in accordingly! You could recall Kayla and Oz / her Witches can try to fashion something to float Gloomtail along, but I doubt you want your Mons balled in such a stressful and dangerous place and Gloom would be VERY reluctant to let the Witches do anything to him.

Buff Moves will fade away by the time you get to the Defense/Staging Ground. Generally speaking Buffs don't last TOO long outside of Combat or certain scenarios (like high risk Scouting), but Party Wide / Field Effects like Tailwind, Lucky Chant, Safeguard, etc. can still be used and last long enough for them to be still active at the start of Battle/Encounters - it's a bit case by case. Ability Buffs are a small exception to this - for example proccing Guts means that Mon will still benefit from it until the Status is cured, Poison Heal still does it thing, and Stat buffs from Abilities tend to linger longer than using a Move, an Move used on them, or an Item used on them.

So in short - yes, I want the list of Buffs/Pre-Combat Prep you plan to use Out of Battle (you too @Spiritmon), and I'll tell ya which ones will last long enough to be around once it actually starts. Keep in mind the whole buffing cycle could take a bit of time , which not only gives your enemies time to react/notice you/etc but in this case could be enough time for the very land to change and trip you up too!

Alright...The moves will be Lucky Chant, Life Dew (after The Rain be set), Tailwind and Calm Mind. It will be possible to use even with the her Confusion state?
Kogeki currently ability to active in battles: Anticipation.
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RE: [Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands - by Spiritmon - 06-13-2025, 04:39 AM

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