06-14-2025, 06:05 AM
(06-13-2025, 04:07 PM)Dragonstrike Wrote:
The masked lad almost startles as you clasps his hand, staring at them for a few second and than at you. There was.....a quiet sense of awe from what little of their black eyes you could see, and their whole body language radiated relief and gratitude.
Within you Inventory, yet always close at hand, you feel a certain Boa p u l s e at your Justified Conviction.
"Th-thank you! *Question Asked* .....The one with the Sand Whale. They....fell, and....got paired with that monster and Bound to demons.....to drive and goad them further mad and deeper into HATE and WICKEDNESS. Sh-they can't....can't control themselves any longer, they and the.....demons Bound to her lashing out at the non-Cursed. They're....a part of them....still Fights against the Madness, taking it out their 'partner' ..."
---
From 'James' , you get the sense he was not TRYING to disrespect or demean you, only clearly stating the Hierarchy he (at that moment) found you and Bern in and his priorities thereof for clear communication. Respect and such things seem to be VERY important to him, and maybe the Family Friends in general...
Your own feelings seem to baffle Iron Leaves even more, as She can't even fathom HOW such a creature is so Alluring it compels even a stern, no-nonsense Human like yourself to show anything but academic interest and a sense of perturbed How? . Really, HOW??? Preferences and Attraction doesn't and SHOULDN'T work like that, Ditto-genes be damned!
Presumably you share the relevant details about the Mask Wolves to the rest of the group, who nod thoughtfully ('James' and Citrine) while Lopzu...we'll get to her in a bit. Citrine too is most intrigued by the possibility of recruiting these shifting creatures - mostly for the Magical Potential they have - but Mr. Pinstripes suggests outright putting the Wolves down (Faint or KILL) instead of risking 'breaking them free', reasoning in a respectful tone :
"If things go sideways we'll be far worse off or maybe even dead 'fore we even get a shot at taking down their Boss. Mercy and politeness is a privilege of the strong, and we don't know yet how we stack up against them firepower-wise for that to be feasible or a pipe-dream. We're already risking our necks enough pulling a Savoir - why give Luck and Odds more of a bead on putting us 6 feet under or getting our immortal SOULs eaten and damned ? "
Distasteful as it may be, the guy has a point. Saving someone in violent situations is almost always more difficult than NOT and prioritizing stopping the Threat first; doubly so if the one you're trying to save IS part of the problem. That the challenge of rescue only grows the more disparity there is between your capabilities and the Threat you're up against. Are you certain you want to first prioritize Rescue Attempt over Stopping them, regardless of how you use Bern's and Nox's distraction? Something to keep in mind as you get ready to face off against the Mad Wolf and Mongrel Whale.
(06-13-2025, 04:41 PM)PhantomUnderYourDesk Wrote:
Since you're still in the Bunker and nowhere near Group #1, I'll assume Bern is pointing in the direction of where the Group was last spotted in. That being said, your argument causes your vulpizard to pause (while still Frenching Lopzu - multitasking baby~) , before they/she abruptly pull away from the addled swordswoman with a loud and sticky sounding *POP!*. They/she gives you a quick nod, the prospect on either seducing and fighting or ACTUALLY Fighting a great enough incentive to halt their make-out session (and almost quickie). After all, what's better than sexual thrill or indulgent violence? Both at the same time!
She/they do give Lopzu one last longing look and bone-vibrating *VVvvvmmmm....*, though, because they were a fine potential [Mate] indeed. Hopefully they'll get a chance to finish what they started with the bunny later.... ~~~
Speaking of said blade bunny, they end up collapsing into a panting, flushed heap, their greyish-black checks sporting an impressive blush as they stared wildly after the Umbrelong. Before their impulses and Lust addled brain could have them *POUNCE!* back onto the chimerevee - *Ping! WAMP!* - a Rabsca's timely Reflect causes the woman to faceplant and bounce onto her back. Her expression cleared up remarkably quickly, now somewhat dazed and very confused as they regained their wits and came to terms with....losing themselves like a rabbit in heat.
"Oh....oh gods....that...th-that was......my Lord ."
From their tone and sense of shame, embarrassment, distress, and vaguely astounded and nervous/scared Interest, Lopzu, now back in a sorta-right mind.....well, that experience was going to be haunting her for quite awhile now, or so you and everyone here bets.
The cowboy's and Mage's own words on the, uh, matter didn't really help - it just caused Lopzu's blush to become near luminescent as Nox's own cyan glow before she just vanished , there on the ground one moment and gone in seconds! From the Presence Seddi senses lurking in his shadows, it is safe to assume the bestial swordswoman has decided to withdraw herself from the conversation before things get even more awkward and WEIRD. From the fact they don't raise any objections you can also assume they're onboard with whatever Plan the rest of this part of the War Band cooks up - that, or they're not in the mood to do anything but follow orders and keep away from that....bewitching temptress of a Pokemon .
Do note that trying to forcefully Capture a Mask Wolf likely won't work due to one of their Traits making doing so an absolute crapshoot. If you can even land the Ball to begin with, as they could end up Dancing out of the way of any Thrown Ball!
***
Music: Starbound OST - Novakid Theme- I was the Sun (Before it was Cool)
Eventually yet quickly - a common state of affairs in times of war and crisis - this martial and magic mish-mash squad is fully briefed on The Plan and understands their part in it.
Unlike with with Akamu's and Oz's part of the War Band your own is much smaller and the location you're heading relatively more safe than the mind and land bending horrors that awaited in Sand-goths's domain. That made it easier for Oz to bless your party with Lucky Chant, but also apply Field/Buff affects too (Bring them up if you have any!), as well as deciding up what formation you were going in.
Bernhard in the air as Sentry, Scout, and Orbital Bombardment Support.
'James' leading the front, his Octilliry clinging off his body and Deicidueye flying overhead as the Vanguard and first point of contact against enemy forces. Seddi optionally can join him here, though the man insists he's got it covered.
Lopzu is with Seddi, lurking in his shadow and ready to attempt Stealth, Protect Him, or bail him out in a pinch.
Citrine is in the back, waving his hands and chanting as they try to re-direct the malignant energies surrounding you all and mask your approach on the Duo Leaders with obscuring Haze and 'Notice Me Not' mind-magics fields. Obstinsively they're in the back to guard the rear, but you have a feeling they choose that spot to keep their own skin out of the fire as much as possible.
Everyone's shadows occasionally twitch - a tell-tell sign of something tagging along with them....
Seddi could be just about everywhere, though I imagine he's in the center by default with Kusanagi and Ceruledge, as that is the position that can allow him to react and head off against Twisted Cursed Palossands or worse trying to creep up on everyone. Both your blades are dead serious, though the old otter has a twinge of deadly excitement while your animated partner was more focused on guarding her Master with a vengeful protectiveness of her own.
All were ready for their first obstacle in their quest to take down the HATEFUL Sandlossugeist. So without further ado or delay they march, heading out of the Bunker Depot and heading towards the location they know they'll face the twin terrors that feud and terrorize ceaselessly....
***
As you got closer and closer to where the Drone last spotted the roving band of monsters....
Stealth - 10D6 (Average) + 1 (Dark) + 3 (Citrine's Support) - 3 (Small but notable group)
(2)(4)(3)(3)(1) (2)(4)(5)(6)(1)(5)
*1 + *1 + *4 + 1 Successes X 6
*5 + 4 + *5 - 1 - 3 - 3 + 1 Success
4 + 4 + *6 - 2 - 3 + 1 Success
(3)(3)(6) (1)(4)(6)
(5)(5)(3) (2)(5)(5)
(2)(4)(4) (4)(2)(2)
(2)(2)(4) (2)(1)(4)
(1)(5)(2) (4)(2)(2)
(1)(6)(5) (5)(5)(5) !
(4)(6)(5)(1) (6)(6)(5) + 1
(1)(2)(2) (3)(3)(4) (4)(6)(2) + 1
*Flip* Heads
*5 + 5 + 3 - 1 - 3
(5)(3)(6) (2)(4)(3) (2)(1)(5)
*Flip* Tails
*Rolls*
####
....and a Shadow Ball bursts through your obscuring cover and - !
Target: 1 - Mr. 'James' , 2 - Seddi , 3 - Bernhard, 4 - Kusanagi, 5 - Ceruledge, 6 - Citrine
(6) Citrine!
(1)(4)(3) (6)(2)(4) - *1 Successes (Bad Shot)
Reaction Evade: 4D6
(3)(2)(6)(3) Nope
*Rolls* Citrine takes 2 Damage; 8/10 HP for Slot 1 of their Gauntlet (38/40 HP Total) !
(3)(4)(5) Nope!
(2) Nope!
The Water Magi loses concentration as the accursed sphere of Ghostly energy slams into their face; couple with the force generated by its wake the hazy/anti-notice cover around you is dispelled, reveling - !
6 Twisted, Cursed Palossands directly in front of you, though only one of them was currently facing forward while the rest were catching up.
2 Palossands that were further back - they were alone, but their were signs of activity and an earlier, recently ended Fight.
2 more Palossands, each on opposite sides of a hole with messy splatters of blood on its edges.
Neither Leader was in sight
Contact.
Music: OFF - Pepper Steak [All Levels At Once Remix]
Fight, Run, Distract? Decide quickly.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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