06-14-2025, 08:22 AM
@Dragonstrike and @PhantomUnderYourDesk
Quoting a clarification I made on how the Current Field of Foes is laid out to the War Band (PCs and allies):
- The Six Twisted Cursed Palossands are within Range of Melee and Ranged; this is the outer perimeter that was established after the Drone was discovered and repelled. Right now this is what Seddi, Bern, and Co are Facing. To add onto this, if you start a Fight these guys will be auto included in the Initiative List with the Whole Group
- The Four T.C. Palossands further back are NOT within Range of Melee (unless the Mon is BIG or FAST), but can still attempt Mid-To-Long Ranged Attacks with some degree of added difficulty. These guys will always Move Last on Initiative of a given 'bracket' of Actions (Everyone's First Action, then their First Actions, for EX) if they remain Away from the 'Front' of the Field where their buddies are holding the line; if they want proper initiatives and more Move options they got to spend a Round or more crawling over. If Ranged is attempted on them then it'll take until the End of a current set of Actions for the Ranged Move to actually reach them, rather than going in strict Action - Target - Next Unit's Action and/or Target's Reaction -> (...)
- Currently their is no direct visual confirmation on the Leaders, though their are pretty clear signs they were *just* there until recently Fighting one another.
Sorry for the confusion here about all this!
Quoting a clarification I made on how the Current Field of Foes is laid out to the War Band (PCs and allies):
- The Six Twisted Cursed Palossands are within Range of Melee and Ranged; this is the outer perimeter that was established after the Drone was discovered and repelled. Right now this is what Seddi, Bern, and Co are Facing. To add onto this, if you start a Fight these guys will be auto included in the Initiative List with the Whole Group
- The Four T.C. Palossands further back are NOT within Range of Melee (unless the Mon is BIG or FAST), but can still attempt Mid-To-Long Ranged Attacks with some degree of added difficulty. These guys will always Move Last on Initiative of a given 'bracket' of Actions (Everyone's First Action, then their First Actions, for EX) if they remain Away from the 'Front' of the Field where their buddies are holding the line; if they want proper initiatives and more Move options they got to spend a Round or more crawling over. If Ranged is attempted on them then it'll take until the End of a current set of Actions for the Ranged Move to actually reach them, rather than going in strict Action - Target - Next Unit's Action and/or Target's Reaction -> (...)
- Currently their is no direct visual confirmation on the Leaders, though their are pretty clear signs they were *just* there until recently Fighting one another.
Sorry for the confusion here about all this!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


