Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands
Oz was in a very deadly state of worry. Her headache doesn’t stop hurting. Especially with her trying to keep the spells working as much as she can. And those eyes…It is as if her soul has been looking at her. Within her soul! But…She decided to come to this fight. She can’t let herself be weak now. Looking at Fortuna, they both nod their heads. Oz focuses for a second, and using her scepter, drops of water begin to emerge from the dark sky, giving to her and her allies some healing properties. And knowing their enemies will start their attack after Akumo and everyone decide to summon their power, from her hand where the Scimitar gauntlet is, begin to glow, and a powerful barrier protects her, Fortuna, Akumo and as many of her allies as she can. They need all of the defensive power they can muster. She is worried about the child, but right now, they must focus on surviving.

With that power set, Oz begins her assault. The scepter in her hand begins to shine with a bright pink light, changing its shape.

Oz never was good in spells. She studied as much as she could, however, and always dreamed that at least once she would be able to use something similar. And now fused with Hecate, for the first time…She can have her imagination run wild.

When the pink finally stopped, her Wizard scepter was a little different. Yes, it still has the shape of a scepter but now the top of the scepter looks like…A microphone?

Oz put the microphone close to her mouth. If these creatures are having a party, then she will bring music they will never forget.

She breathed a bit…And then…

Long Scream- Sound Effect

With a mighty scream, or rather, Disarming Voice, she sends a powerful ear shattering scream, hitting as many enemies as possible. She and Fortuna must focus on destroying as many enemies as possible to not let the big one get stronger.


While she is doing that, Fortuna tries to help her sister as best as she can. Summoning the power of winds, slashing guts of air was summoned, using the Air Cutter to destroy as many enemies she can cut to destroy them. They must diminish the number of enemies as best as they can. The less enemies to deal with, the easier this fight might be. Then she proceeds to summon Night Slash and Sucker Punch against the most wounded enemies. They NEED to reduce the enemies as best as they can.

Trainer Actions: If Oz or Fortuna get too many injuries, she will proceed to use a Hyper Potion. Proceed to have as best as she can about healing.

Oz Life Dew: Special(15*)+Survival(2)+Nature(3)-Pain(1)-Confusion(2)-Actions(2)=15D6
Effect: Life Dew normally heals 1 HP at the end of the round, but due to Mega Hatterene ability, At the end and beginning of the Round, restore 2 HP for as many people as it can! In addition, they Negate the first Point of Pain they endure, Chance Effects are reduced down to 1D6 against them, and their Healing Moves are More Effective. Also, if the Rain be set, the healing will also increase by +2 due to weather alterations. The end Healing then will be 4 of healing, which will greatly help us in the Fight.

(Using 12 XP from Hecate to increase her Channel to increase accuracy)
Oz Wide Guard: Dex(11*)+Fight(4)+Channel(7)-Confusion(2)-Actions(4)=16d6
Effect: Priority 3. Shield. Reduce 3 Dice damage from the damage pool from enemies. Probably gonna become stronger due to being a support move. Protect Oz, Fortuna and all her allies as possible.

(Increasing Contest to 3 using 18 XP from Oz and Allure from 0 to 2 using 12 XP)
Oz Disarming Voice: Special(15*)+Contest(3)+Allure(2)-Confusion(2)-Actions(6)=12D6
Damage: Power(2)+Special(15*)+STAB(1)=18D6
Effect: Hit all foes. Never Fail.

Fortuna Air Cutter: Special(4)+Fight(4)+Channel(3)-Actions(2)=9D6
Damage: Power(2)+Special(4)+STAB(1)+Metal Beak(1)=8D6
Effect: Hit all enemies. High Critical Chance.

Night Slash: Special(4)+Fight(4)+Brawl(3)-Actions(4)=7D6
Damage: Power(3)+Special(4)+STAB(1)+SE(1)=8D6+1
Effect: High Critical Chance. Lethal (Hold).

Sucker Punch: Special (4)+Fight(4)+Brawl(3)-Actions(6)=5D6
Damage: Power(3)+Special(4)+STAB(1)+SE(1)=8D6+1
Effect: Priority Move. If the enemy (or in this case enemies) doesn’t use a damage move, this move will Fail.
Kogeki currently ability to active in battles: Anticipation.
Reply


Messages In This Thread
4 - by Pokekitty2 - 06-15-2024, 09:46 PM
RE: 4 - by Dragonstrike - 06-16-2024, 07:27 AM
RE: 4 - by Pokekitty2 - 06-16-2024, 02:28 PM
RE: 4 - by Dragonstrike - 06-17-2024, 06:33 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 07:05 AM
RE: 4 - by Dragonstrike - 06-17-2024, 07:20 AM
RE: 4 - by Lord Windos - 06-17-2024, 07:46 AM
RE: 4 - by Dragonstrike - 06-17-2024, 08:02 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 08:13 AM
RE: 4 - by Dragonstrike - 06-17-2024, 09:30 AM
RE: 4 - by Pokekitty2 - 06-17-2024, 10:01 AM
RE: [Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands - by Spiritmon - 06-14-2025, 11:18 AM

Forum Jump:


Users browsing this thread: 10 Guest(s)